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feat: support canvas in drawImage and upgrade canvaskit version (#23)
* chore: upgrade canvaskit version * feat: support canvas in drawImage
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# deno-canvas | ||
|
||
Canvas API for Deno, ported from | ||
[canvaskit-wasm (Skia)](https://github.com/google/skia/tree/main/modules/canvaskit). | ||
|
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## Installation | ||
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Import from https://deno.land/x/canvas/mod.ts or just import from raw GitHub | ||
URL, https://raw.githubusercontent.com/DjDeveloperr/deno-canvas/master/mod.ts. | ||
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## Usage | ||
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`mod.ts` provides a default export exposing the complete CanvasKit API, and | ||
other exports from the file are types and utility functions. | ||
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```ts | ||
import { createCanvas } from "https://deno.land/x/canvas/mod.ts"; | ||
import { serve } from "https://deno.land/std/http/server.ts"; | ||
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const canvas = createCanvas(200, 200); | ||
const ctx = canvas.getContext("2d"); | ||
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ctx.fillStyle = "red"; | ||
ctx.fillRect(10, 10, 200 - 20, 200 - 20); | ||
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await Deno.writeFile("image.png", canvas.toBuffer()); | ||
``` | ||
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And run with `deno run --allow-write filename.ts`. | ||
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You can also try this HTTP server example, | ||
https://raw.githubusercontent.com/DjDeveloperr/deno-canvas/master/examples/square.ts | ||
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For using images, use `loadImage` method exported from `mod.ts`. | ||
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```ts | ||
const image = await loadImage(myURL); | ||
ctx.drawImage(image, x, y); | ||
``` | ||
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## License | ||
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Check [LICENSE](./LICENSE) for more info. | ||
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Copyright 2022 © DjDeveloperr | ||
# deno-canvas | ||
|
||
Canvas API for Deno, ported from | ||
[canvaskit-wasm (Skia)](https://github.com/google/skia/tree/main/modules/canvaskit). | ||
|
||
## Installation | ||
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Import from https://deno.land/x/canvas/mod.ts or just import from raw GitHub | ||
URL, https://raw.githubusercontent.com/DjDeveloperr/deno-canvas/master/mod.ts. | ||
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## Usage | ||
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`mod.ts` provides a default export exposing the complete CanvasKit API, and | ||
other exports from the file are types and utility functions. | ||
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```ts | ||
import { createCanvas } from "https://deno.land/x/canvas/mod.ts"; | ||
import { serve } from "https://deno.land/std/http/server.ts"; | ||
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const canvas = createCanvas(200, 200); | ||
const ctx = canvas.getContext("2d"); | ||
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ctx.fillStyle = "red"; | ||
ctx.fillRect(10, 10, 200 - 20, 200 - 20); | ||
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await Deno.writeFile("image.png", canvas.toBuffer()); | ||
``` | ||
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And run with `deno run --allow-write filename.ts`. | ||
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You can also try this HTTP server example, | ||
https://raw.githubusercontent.com/DjDeveloperr/deno-canvas/master/examples/square.ts | ||
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For using images, use `loadImage` method exported from `mod.ts`. | ||
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```ts | ||
const image = await loadImage(myURL); | ||
ctx.drawImage(image, x, y); | ||
``` | ||
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## Limitations | ||
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[Just like original canvaskit-wasm, the emulated Canvas has some limitations:](https://github.com/google/skia/tree/main/modules/canvaskit/npm_build#known-issues-with-canvas2d-emulation-layer) | ||
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- measureText returns width only and does no shaping. It is only sort of valid | ||
with ASCII letters. | ||
- textAlign is not supported. | ||
- textBaseAlign is not supported. | ||
- fillText does not support the width parameter. | ||
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## License | ||
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Check [LICENSE](./LICENSE) for more info. | ||
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Copyright 2022 © DjDeveloperr |
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export { | ||
decode, | ||
encode, | ||
} from "https://deno.land/[email protected]/encoding/base64.ts"; | ||
export { | ||
decode, | ||
encode, | ||
} from "https://deno.land/[email protected]/encoding/base64.ts"; |
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import { createCanvas } from "../mod.ts"; | ||
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const canvas = createCanvas(200, 200); | ||
const ctx = canvas.getContext("2d"); | ||
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ctx.fillStyle = "hsl(0, 100%, 50%)"; | ||
ctx.fillRect(10, 10, 200 - 20, 200 - 20); | ||
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await Deno.writeFile("image.png", canvas.toBuffer()); | ||
import { createCanvas } from "../mod.ts"; | ||
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const canvas = createCanvas(200, 200); | ||
const ctx = canvas.getContext("2d"); | ||
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ctx.fillStyle = "hsl(0, 100%, 50%)"; | ||
ctx.fillRect(10, 10, 200 - 20, 200 - 20); | ||
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await Deno.writeFile("image.png", canvas.toBuffer()); |
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import { createCanvas, loadImage } from "../mod.ts"; | ||
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const canvas = createCanvas(200, 200); | ||
const ctx = canvas.getContext("2d"); | ||
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ctx.fillStyle = "red"; | ||
ctx.fillRect(10, 10, 200 - 20, 200 - 20); | ||
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const img = await loadImage( | ||
"https://cdn.discordapp.com/emojis/587737413330272291.gif?v=1", | ||
); | ||
ctx.drawImage(img, 100 - img.width() / 2, 100 - img.height() / 2); | ||
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const img2 = await loadImage('data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAQAAADZc7J/AAAC8UlEQVRIx42V32vVdRjHXx5F3MBld4FWDGXSopoW1brTuwVhRGiwC8HyIhz9wIu6iCQ00uG6UBAJ3am/oNCgWNrCH6PEaDuj5VYzZiPM8ixTtzPa2auLz/f7Pd/za6fnc/F9Ps/n+fV9Ps/7+SyjFrXwHFtpp4NVQIFhxhjkFP/wP2g9WeYR9/i2iPhi+M6TZcPSxs30UgxGm1z0u8hB3omIo0gvzfXMN5IjVvSoekzENS76maUTRtlYy7yDfErJIfWpiN9tJpG/Z6vk6aiOnkcc8ECkeN3f0lGTdcXvRfLlWTSH5LerA5HiicRVWG94w5fFx+0Mkly6Fr1B6WP1/Zpx8Yy6o1zWG5tviCv/g//aVMfBtH9WyoqsDw6yeMUt4m3Ho8M3/cYp77rojJOe9iW/9UJ01uUNDwW+P3TdfJ9F28Rxj4svOG4lLXjWRyIH/erhwBdogW4c8WqS2F7vpgwLTiX8hG0iXnbBB2P9bjiJs34eCZ42Xxb5U/GnZBc6828nS3U4uYL2Hpo4F9XzLe4ta48n+YgHUrt3mOEezpcU2mFuVxKfVMK1acQnPOPz4l4vuVxmiU13etWd3mrgYC4JdclF14mZOJdttLKGOw2wvop9CeqvMQ3AXPA44W3xKxvRl1G++oXIbIZhgNW08jNwkJsNcngIgC5gCGAkw1io/gpywFle49qSDu5nMzDDOPsBxqAbcZc/2iWu9JYfeMScd+r+xNE0HrqhJUzAsA6on0T8Ol9xj39VObhYMi/QEoGpPmgHqhykUJmNb6RYD7SverDGT+xIwTkDTNIXl+h3BlMFO8GxmrfybPj0MVkx0uK13d0J7tbWqMK5qpGWDNW4qaYj3P0iTlSYT7m1aqiWjfX7XPCy2KOeigpboqGKsZ5ggWE6GQV4neWMAo8Cg8BUovIHh3iGX0fpDP1b92k77DaxzXdF3K/OmvPDhk9bfKn9FNIlfdieuG2y8Rwu0bIln/fHaALmGGGMrzld63n/D5IUk9MNidXBAAAAAElFTkSuQmCC') | ||
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ctx.drawImage(img2, 0, 0); | ||
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await Deno.writeFile("image.png", canvas.toBuffer()); | ||
import { createCanvas, loadImage } from "../mod.ts"; | ||
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const canvas = createCanvas(200, 200); | ||
const ctx = canvas.getContext("2d"); | ||
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ctx.fillStyle = "red"; | ||
ctx.fillRect(10, 10, 200 - 20, 200 - 20); | ||
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const img = await loadImage( | ||
"https://cdn.discordapp.com/emojis/587737413330272291.gif?v=1", | ||
); | ||
ctx.drawImage(img, 100 - img.width() / 2, 100 - img.height() / 2); | ||
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const canvas2 = createCanvas(200, 200); | ||
const ctx2 = canvas2.getContext("2d"); | ||
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const img2 = await loadImage( | ||
"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAQAAADZc7J/AAAC8UlEQVRIx42V32vVdRjHXx5F3MBld4FWDGXSopoW1brTuwVhRGiwC8HyIhz9wIu6iCQ00uG6UBAJ3am/oNCgWNrCH6PEaDuj5VYzZiPM8ixTtzPa2auLz/f7Pd/za6fnc/F9Ps/n+fV9Ps/7+SyjFrXwHFtpp4NVQIFhxhjkFP/wP2g9WeYR9/i2iPhi+M6TZcPSxs30UgxGm1z0u8hB3omIo0gvzfXMN5IjVvSoekzENS76maUTRtlYy7yDfErJIfWpiN9tJpG/Z6vk6aiOnkcc8ECkeN3f0lGTdcXvRfLlWTSH5LerA5HiicRVWG94w5fFx+0Mkly6Fr1B6WP1/Zpx8Yy6o1zWG5tviCv/g//aVMfBtH9WyoqsDw6yeMUt4m3Ho8M3/cYp77rojJOe9iW/9UJ01uUNDwW+P3TdfJ9F28Rxj4svOG4lLXjWRyIH/erhwBdogW4c8WqS2F7vpgwLTiX8hG0iXnbBB2P9bjiJs34eCZ42Xxb5U/GnZBc6828nS3U4uYL2Hpo4F9XzLe4ta48n+YgHUrt3mOEezpcU2mFuVxKfVMK1acQnPOPz4l4vuVxmiU13etWd3mrgYC4JdclF14mZOJdttLKGOw2wvop9CeqvMQ3AXPA44W3xKxvRl1G++oXIbIZhgNW08jNwkJsNcngIgC5gCGAkw1io/gpywFle49qSDu5nMzDDOPsBxqAbcZc/2iWu9JYfeMScd+r+xNE0HrqhJUzAsA6on0T8Ol9xj39VObhYMi/QEoGpPmgHqhykUJmNb6RYD7SverDGT+xIwTkDTNIXl+h3BlMFO8GxmrfybPj0MVkx0uK13d0J7tbWqMK5qpGWDNW4qaYj3P0iTlSYT7m1aqiWjfX7XPCy2KOeigpboqGKsZ5ggWE6GQV4neWMAo8Cg8BUovIHh3iGX0fpDP1b92k77DaxzXdF3K/OmvPDhk9bfKn9FNIlfdieuG2y8Rwu0bIln/fHaALmGGGMrzld63n/D5IUk9MNidXBAAAAAElFTkSuQmCC", | ||
); | ||
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ctx2.drawImage(img2, 0, 0); | ||
ctx.drawImage(canvas2, 0, 0); | ||
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await Deno.writeFile("image.png", canvas.toBuffer()); | ||
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// Explicitly just exit because canvaskit has some background cleanup | ||
// going on. | ||
Deno.exit(); |
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@@ -1,7 +1,7 @@ | ||
import { init } from "./src/canvas.ts"; | ||
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const canvas = await init(); | ||
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export { canvas }; | ||
export default canvas; | ||
export * from "./src/canvas.ts"; | ||
import { init } from "./src/canvas.ts"; | ||
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const canvas = await init(); | ||
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export { canvas }; | ||
export default canvas; | ||
export * from "./src/canvas.ts"; |
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import { decode, encode } from "../deps.ts"; | ||
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// core is unstable (in sense of actual stability not --unstable) | ||
// so we'll fallback to pure js impl | ||
// why use internal op? it's super fast | ||
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export function decodeBase64(value: string): Uint8Array { | ||
let res; | ||
try { | ||
res = (Deno as any).core.opSync("op_base64_decode", value); | ||
} catch (e) { | ||
res = decode(value); | ||
} | ||
return res; | ||
} | ||
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export function encodeBase64(value: Uint8Array): string { | ||
let res; | ||
try { | ||
res = (Deno as any).core.opSync("op_base64_encode", value); | ||
} catch (e) { | ||
res = encode(value); | ||
} | ||
return res; | ||
} | ||
import { decode, encode } from "../deps.ts"; | ||
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// core is unstable (in sense of actual stability not --unstable) | ||
// so we'll fallback to pure js impl | ||
// why use internal op? it's super fast | ||
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export function decodeBase64(value: string): Uint8Array { | ||
let res; | ||
try { | ||
res = (Deno as any).core.opSync("op_base64_decode", value); | ||
} catch (e) { | ||
res = decode(value); | ||
} | ||
return res; | ||
} | ||
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export function encodeBase64(value: Uint8Array): string { | ||
let res; | ||
try { | ||
res = (Deno as any).core.opSync("op_base64_encode", value); | ||
} catch (e) { | ||
res = encode(value); | ||
} | ||
return res; | ||
} |
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