0.6.0
Past due by 3 months
94% complete
Dioxus 0.6.0 focuses on polish and completeness.
The headlining features of this release include a native WGPU renderer, first-party asset system, massively improved hotreloading for component props, streaming-suspense, overhauled cli, docsite playground, and many more polishes.
See more: #2223
More features include:
- Dioxus Native (experimental wgpu rend…
Dioxus 0.6.0 focuses on polish and completeness.
The headlining features of this release include a native WGPU renderer, first-party asset system, massively improved hotreloading for component props, streaming-suspense, overhauled cli, docsite playground, and many more polishes.
See more: #2223
More features include:
- Dioxus Native (experimental wgpu renderer based on servo, vello, taffy, and others)
- Linker-based asset system - asset!("some.css")
- Head integration that merges title/link/meta tags
- Autocomplete and partial expansion of
rsx!
syntax - React-like suspense with fullstack streaming
- Integrated error boundaries and
?
syntax support - Revamped guide, tutorial, and reference with videos
dx
rewrite sporting a new TUIdx bundle
support for fullstack- Loading screens, toasts, and polish for
dx serve
- Dioxus Playground: online component editor
- Over 200 issues closed (100 bugs fixed)
Punted:
- Progressive forms
- SSE
- WebSockets
Stretch goals:
- Islands prototype
- Server-side signals
- Bundle splitting of WASM via CFG in the router
- Useful middleware (auth, rate limiting, analytics, tracing etc)
- View server_fns from CLI