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360_Lightfield_Dataset

This repository contains the 360 light field dataset and its description.

The ultimate goal of this project is to construct Free viewpoint interactive image-based VR system effieicntly by only using a single 360 camera (i.e., using images only)

This is an ongoing project, and some parts will be updated later.

Changelog

[2022-11-19] Release some parts of dataset and descriptions

0. Demo

1) Interactive image-based VR

The 4-DOF (x,y,z-axis rotation + x-axis movements) interactive image-based VR can be easily made by only using a provided data and the corresponding depths (extracted via the codes & pre-trained models of Yun et.al). The interaction between objects in the scene and virtual object (a bascketball) is calculated based on the corresponding depths. Unlike point-cloud based VR, image-based VR is made by renderring images. Therefore, without additional manual post-processing, image-based VR can yield high quality view without any artefacts (e.g., holes) .

2) Free-viewpoint image-based VR

Because it is impossible to capture images of all viewpoint, the images of some viewpoint should be synthesized. Based on the lightfield theory, the images of a new viewpoint can be synthesized efficiently if the images were obtained based on the lightfield structure. More details will be updated later.

1. Description

The dataset is composed of 360 video and 360 light field, where the differences are summarized in the table below. Both are captured by moving the camera dolly ('Edelkrone' dolly plus) with 360 camera on it, as shown the figure below.

Model 360 video 360 lightfield
Movement direction x-axis (column) x and y-axis (column & row)
Lightfield structure No Yes
Resolution 512x1024 1024x2048 or higher
Camera module Insta 360 pro2 Go pro fusion

1) 360 light field

This dataset is acquired based on the lightfield structure. As shown the figure below (left), the images are captured by moving the 360 cameras along the paths of a pre-calculated grid. The figure below (right) visualizes the dataset. More details will be updated later.

The images are captured from various places as shown the table below, where each column & row indicates a single vertical/horizontal line of a gird.
360 light field # of Column # of Row
BMW 392 342
Hyundai_1 30 TBU
Hyundai_2 36 60
Room_1 18 14
Room_2 8 9

2) 360 video

This dataset is constructed to augment data for self-supervised learning of 360 depths. The dataset are captured inside the building of INHA university. Because ,ultimately, 360 depth network should learn depths from 'wild 360 videos', the images are captured rather roughly by just moving the cameras along the x-axis (i.e., column) unlike lightfield data.

Below table shows the components of data, where each 'Area' does not necesarily means that they are captured in different places. They are divided just for convenience to balance the dataset usage between other datasets when training the network in a self-supervised manner.

360 video # of Column # of Row
Area_1 8 - 1 (Column_2) 0
Area_2 10 0
Area_3 8 0
Area_4 7 0

2. Download link

The dataset can be downloaded in this link.

3. Usage

1) Training data for self-supervised learning of 360 depths

Refer to codes of Yun et.al

2) Free viewpoint interactive VR

TBU

3. Related papers

If you are interesed in this dataset, you may also interested in the following papers.

1) Ilwi Yun, Hyuk-Jae Lee, Chae Eun Rhee, "Improving 360 monocular depth estimation via non-local dense prediction transformer and Joint supervised and self-supervised learning", AAAI22

2) S.Lee, H.Jung, and C.E.Rhee, "Data Orchestration for Accelerating GPU-based Light Field Rendering Aiming at a Wide Virtual Space", IEEE Trans. Circuits Syst. Video Technol., Oct. 2021.

Special thanks to

Acknowledgemets

This work was supported by Samsung Research Funding Center of Samsung Electronics under Project Number SRFC-IT1702-54.

License

Our contributions on codes and data are released under the MIT license.

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