This repository has been archived by the owner on Dec 14, 2021. It is now read-only.
Changes:
- Some simplifications of RenderItem data
- Improved performance of
Matrix4x4.compose
andMatrix4x4.fromQuaternion
- Skinned animation optimisations:
- Unify memory layout for skeleton bind matrices for uniforms and textures
- Reduce copying of bind pose data when uploading to shaders
- Inlined and removed
Matrix4x4.writeData
andMatrix4x4.writeData4x3
Bugfixes:
- Fix invalidation of skeleton matrices
- Fix broken world matrix assignment for point light shadows