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fugitives redux #1413
fugitives redux #1413
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your honor, based, merge this this instant |
still a draft goober |
merge the draft paper Also what if someone who died IC picks it, then you got a dead body of X or Y with a copy on board. |
Might be cool to give them a small piece of contraband out of a field to make evasion a bit easier, like a smoke grenade or a scram implant |
right now if Okelte Valid goes cryo and then becomes a fugi she would be expected to either pretend she doesnt know anything (not allowed to remember past life lmao) or say shes a clone or that shes the real one and the dead one is the clone and its all part of big nanotrasens conspiracy that she got caught up in ideally AntagLoadProfileRule would be able to figure out if someone played as that character in the round before and then use random mob instead but wyci |
How does loaded profile appearance work with the potential for your body to still be on board; and is using the profile even worth to begin with? |
people really like it for nukies and loneop, and its nice not having every fugitive always be a human |
Did Nukies get refactored to use loaded profile? I remember the fuckery to get non-human Nukies to spawn. Is loaded profile the only solution rn to non-humans? |
yes both nukie rules have used profiles for past month or two |
that's not skibidi rizz :( |
based, works for me |
So I've had good success running this event as an admeme, but security is much better at catching people than they used to be. I found that giving fugitives the choice between various implants and contraband worked well, with most opting for an EMP or freedom implant. It also made them a bit more obviously an free antagonist rather than greytider+. Overall, yay. |
copy paste thief toolbox time |
Here's a short list of what I have provided historically. This isn't a list of "only what's allowed" but rather just what's been done. I've also thrown in smoke grenade, EMP shit, whatever really.
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I don't think the acid implant is a good idea, the fugitive in the end is just a fugitive, why would they literally melt themselves alive just to not be caught |
It prevents security from just gunning them down if they are needed alive- and provides them some option to utilize their life as a bargaining tool. |
But it also means the moment they get caught they can just kill themselves, honestly we need a acid Implant that you can't just activate |
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I didn't spot anything terrible in my quick glance
free |
lmao. :cl: - fix: Fixed magboots being toggled crashing the server. Co-authored-by: Nemanja <[email protected]>
About the PR
old fugitives but better in every way
also means non human fugis are real
big change is fugi now has knockoff thief toolbox that gives you 1 small kit of your choosing
theres something for everyone
Why / Balance
good
Technical details
fugitives rule just handles the announcement/report logic everything else reuses existing components
new logic only sends the paper to comms consoles of the target station not centcom / some random shittle / etc
Media
illegal
ignore it saying thief toolbox at the top its hardcoded
all the gamer loot
Breaking changes
no
Changelog
🆑