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Holograms turned into ton of armor stands randomly #202

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GavinGoGaming opened this issue Apr 13, 2024 · 13 comments
Open
2 tasks done

Holograms turned into ton of armor stands randomly #202

GavinGoGaming opened this issue Apr 13, 2024 · 13 comments
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bug Something isn't working

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@GavinGoGaming
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Just making sure

  • I made sure, this bug is not already known or reported.
  • I believe, that this bug is fixable.

Reproduction

Unsure how it happened, i just logged in one day and it was like this.
image

Solution

Some issue loading hologram maybe?

Server Version

1.20.4

Client Version

1.20.4

Plugin Version

2.8.6

Log

https://mclo.gs/kqJbgPx

@GavinGoGaming GavinGoGaming added the bug Something isn't working label Apr 13, 2024
@Andre601
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Outside of some outdated plugins (You should update. Also, don't use Plugman... Reloading plugin is never a good idea, no matter the reasons) is ther enothing unusual in the logs, so my best guess is, that this is simply a client-side issue.

@GavinGoGaming
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I use plugman specifically for developing plugins - not for plugins downloaded from others. I dont think this is client-side as it occurs to me and my friends. Reloading dh via /dh reload doesnt help too. Even doing /minecraft:kill @e[type=minecraft:armor_stand] does not kill these armor stands, meaning they are being generated via dh.

@Andre601
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Yes, the armor stands are made by DH, hence why the kill command doesn't work.

My best guess right now is, that it is an issue with lag. Your logs show that your server has trouble keeping up at times. And perhaps it's that causing problems, where the server skips sending specific packets, like those telling the client to hide the armor stands...

Only other cause could be an issue with another plugin, but that is less likely from what I know.

@GavinGoGaming
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Heres a video of it happening: https://youtu.be/z5ssFkXyIXg
This video was made when the server is at 20 TPS with 1 player online.

Looking at the logs, the server overloaded messages only appear when first startup occurs, aka when ImageFrame is loading the map URLs (makes sense for loading like 50 images at once). Only other lag messages i can find are moved wrongly/moved too fast which comes from a clientside flight boost mod (built into many clients, including lunar)

@techboy04
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techboy04 commented May 2, 2024

Try removing ViaRewind, Ive installed it which gave me the same issue you had and after deleting it, it fixed it.

@GavinGoGaming
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GavinGoGaming commented May 3, 2024 via email

@techboy04
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Try removing it, and see if theyre still there.

@GavinGoGaming
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I removed viarewind and still no fix. Adding it back does nothing either.
image

@Andre601
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Andre601 commented May 15, 2024

What you should try:

  • Remove ViaVersion (not just ViaRewind)
  • Stop and start the server when doing that. Don't use PlugMan for that, as it breaks more than it fixes (In general, don't use PlugMan)

@evyatar1298
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This is because of the protocolib

@evyatar1298
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try to remove him

@GavinGoGaming
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What you should try:

  • Remove ViaVersion (not just ViaRewind)
  • Stop and start the server when doing that. Don't use PlugMan for that, as it breaks more than it fixes (In general, don't use PlugMan)

I'll try this in a bit. As I said before, plugman is only used for hot-reloading my personal developed plugins without full rebooting.

@KenterWasTaken
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KenterWasTaken commented May 26, 2024

I have the same issue, but also that some holograms switch places with others, I also use DH, and yes, this is caused by installing protocolLib

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5 participants