-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
1 parent
faa3ad9
commit c56d8d5
Showing
510 changed files
with
184,599 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,34 @@ | ||
|
||
Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio Version 16 | ||
VisualStudioVersion = 16.0.29509.3 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MiniSolarSystem", "MiniSolarSystem\MiniSolarSystem.vcxproj", "{75873F70-57E1-4E11-AA97-842DC1E220A9}" | ||
ProjectSection(ProjectDependencies) = postProject | ||
{A20BD262-3946-473B-AEC6-E5DCF221563C} = {A20BD262-3946-473B-AEC6-E5DCF221563C} | ||
EndProjectSection | ||
EndProject | ||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Renderer", "Renderer\Renderer.vcxproj", "{A20BD262-3946-473B-AEC6-E5DCF221563C}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|x64 = Debug|x64 | ||
Release|x64 = Release|x64 | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{75873F70-57E1-4E11-AA97-842DC1E220A9}.Debug|x64.ActiveCfg = Debug|x64 | ||
{75873F70-57E1-4E11-AA97-842DC1E220A9}.Debug|x64.Build.0 = Debug|x64 | ||
{75873F70-57E1-4E11-AA97-842DC1E220A9}.Release|x64.ActiveCfg = Release|x64 | ||
{75873F70-57E1-4E11-AA97-842DC1E220A9}.Release|x64.Build.0 = Release|x64 | ||
{A20BD262-3946-473B-AEC6-E5DCF221563C}.Debug|x64.ActiveCfg = Debug|x64 | ||
{A20BD262-3946-473B-AEC6-E5DCF221563C}.Debug|x64.Build.0 = Debug|x64 | ||
{A20BD262-3946-473B-AEC6-E5DCF221563C}.Release|x64.ActiveCfg = Release|x64 | ||
{A20BD262-3946-473B-AEC6-E5DCF221563C}.Release|x64.Build.0 = Release|x64 | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
SolutionGuid = {54F8685F-FD4A-46FF-AD21-52B5216B63CB} | ||
EndGlobalSection | ||
EndGlobal |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,272 @@ | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<ItemGroup Label="ProjectConfigurations"> | ||
<ProjectConfiguration Include="Debug|Win32"> | ||
<Configuration>Debug</Configuration> | ||
<Platform>Win32</Platform> | ||
</ProjectConfiguration> | ||
<ProjectConfiguration Include="Release|Win32"> | ||
<Configuration>Release</Configuration> | ||
<Platform>Win32</Platform> | ||
</ProjectConfiguration> | ||
<ProjectConfiguration Include="Debug|x64"> | ||
<Configuration>Debug</Configuration> | ||
<Platform>x64</Platform> | ||
</ProjectConfiguration> | ||
<ProjectConfiguration Include="Release|x64"> | ||
<Configuration>Release</Configuration> | ||
<Platform>x64</Platform> | ||
</ProjectConfiguration> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<ClCompile Include="..\libs\imgui\imgui.cpp"> | ||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader> | ||
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | ||
</PrecompiledHeaderFile> | ||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader> | ||
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | ||
</PrecompiledHeaderFile> | ||
</ClCompile> | ||
<ClCompile Include="..\libs\imgui\imgui_demo.cpp"> | ||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader> | ||
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | ||
</PrecompiledHeaderFile> | ||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader> | ||
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | ||
</PrecompiledHeaderFile> | ||
</ClCompile> | ||
<ClCompile Include="..\libs\imgui\imgui_draw.cpp"> | ||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader> | ||
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | ||
</PrecompiledHeaderFile> | ||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader> | ||
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | ||
</PrecompiledHeaderFile> | ||
</ClCompile> | ||
<ClCompile Include="..\libs\imgui\imgui_impl_glfw.cpp"> | ||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader> | ||
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | ||
</PrecompiledHeaderFile> | ||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader> | ||
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | ||
</PrecompiledHeaderFile> | ||
</ClCompile> | ||
<ClCompile Include="..\libs\imgui\imgui_impl_opengl3.cpp"> | ||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader> | ||
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | ||
</PrecompiledHeaderFile> | ||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader> | ||
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | ||
</PrecompiledHeaderFile> | ||
</ClCompile> | ||
<ClCompile Include="..\libs\imgui\imgui_widgets.cpp"> | ||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader> | ||
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | ||
</PrecompiledHeaderFile> | ||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader> | ||
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | ||
</PrecompiledHeaderFile> | ||
</ClCompile> | ||
<ClCompile Include="..\libs\stb_image\stb_image.cpp"> | ||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader> | ||
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | ||
</PrecompiledHeaderFile> | ||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader> | ||
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | ||
</PrecompiledHeaderFile> | ||
</ClCompile> | ||
<ClCompile Include="..\libs\tiny_obj_loader\tiny_obj_loader.cpp"> | ||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader> | ||
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | ||
</PrecompiledHeaderFile> | ||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader> | ||
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | ||
</PrecompiledHeaderFile> | ||
</ClCompile> | ||
<ClCompile Include="source\DebugWindow.cpp" /> | ||
<ClCompile Include="source\Objects\Planet.cpp" /> | ||
<ClCompile Include="source\main.cpp" /> | ||
<ClCompile Include="source\Scene.cpp" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<None Include="resources\shaders\default.frag" /> | ||
<None Include="resources\shaders\default.vert" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<ClInclude Include="..\libs\imgui\imconfig.h" /> | ||
<ClInclude Include="..\libs\imgui\imgui.h" /> | ||
<ClInclude Include="..\libs\imgui\imgui_impl_glfw.h" /> | ||
<ClInclude Include="..\libs\imgui\imgui_impl_opengl3.h" /> | ||
<ClInclude Include="..\libs\imgui\imgui_internal.h" /> | ||
<ClInclude Include="..\libs\imgui\imstb_rectpack.h" /> | ||
<ClInclude Include="..\libs\imgui\imstb_textedit.h" /> | ||
<ClInclude Include="..\libs\imgui\imstb_truetype.h" /> | ||
<ClInclude Include="..\libs\stb_image\stb_image.h" /> | ||
<ClInclude Include="..\libs\tiny_obj_loader\tiny_obj_loader.h" /> | ||
<ClInclude Include="include\DebugWindow.h" /> | ||
<ClInclude Include="include\Managers\PlanetManager.h" /> | ||
<ClInclude Include="include\Objects\Object.h" /> | ||
<ClInclude Include="include\Objects\Planet.h" /> | ||
<ClInclude Include="include\Scene.h" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<ProjectReference Include="..\Renderer\Renderer.vcxproj"> | ||
<Project>{a20bd262-3946-473b-aec6-e5dcf221563c}</Project> | ||
</ProjectReference> | ||
</ItemGroup> | ||
<PropertyGroup Label="Globals"> | ||
<VCProjectVersion>16.0</VCProjectVersion> | ||
<ProjectGuid>{75873F70-57E1-4E11-AA97-842DC1E220A9}</ProjectGuid> | ||
<RootNamespace>MiniSolarSystem</RootNamespace> | ||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion> | ||
</PropertyGroup> | ||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> | ||
<ConfigurationType>Application</ConfigurationType> | ||
<UseDebugLibraries>true</UseDebugLibraries> | ||
<PlatformToolset>v142</PlatformToolset> | ||
<CharacterSet>MultiByte</CharacterSet> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> | ||
<ConfigurationType>Application</ConfigurationType> | ||
<UseDebugLibraries>false</UseDebugLibraries> | ||
<PlatformToolset>v142</PlatformToolset> | ||
<WholeProgramOptimization>true</WholeProgramOptimization> | ||
<CharacterSet>MultiByte</CharacterSet> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> | ||
<ConfigurationType>Application</ConfigurationType> | ||
<UseDebugLibraries>true</UseDebugLibraries> | ||
<PlatformToolset>v142</PlatformToolset> | ||
<CharacterSet>MultiByte</CharacterSet> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> | ||
<ConfigurationType>Application</ConfigurationType> | ||
<UseDebugLibraries>false</UseDebugLibraries> | ||
<PlatformToolset>v142</PlatformToolset> | ||
<WholeProgramOptimization>true</WholeProgramOptimization> | ||
<CharacterSet>MultiByte</CharacterSet> | ||
</PropertyGroup> | ||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> | ||
<ImportGroup Label="ExtensionSettings"> | ||
</ImportGroup> | ||
<ImportGroup Label="Shared"> | ||
</ImportGroup> | ||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | ||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
</ImportGroup> | ||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | ||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
</ImportGroup> | ||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | ||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
</ImportGroup> | ||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | ||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
</ImportGroup> | ||
<PropertyGroup Label="UserMacros" /> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | ||
<OutDir>$(SolutionDir)bin\$(Platform)\$(Configuration)\</OutDir> | ||
<IntDir>$(SolutionDir)bin\int\$(Platform)\$(Configuration)\</IntDir> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | ||
<OutDir>$(SolutionDir)bin\$(Platform)\$(Configuration)\</OutDir> | ||
<IntDir>$(SolutionDir)bin\int\$(Platform)\$(Configuration)\</IntDir> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | ||
<OutDir>$(SolutionDir)bin\$(Platform)\$(Configuration)\</OutDir> | ||
<IntDir>$(SolutionDir)bin\int\$(Platform)\$(Configuration)\</IntDir> | ||
<IncludePath>$(IncludePath)</IncludePath> | ||
<LibraryPath>$(LibraryPath)</LibraryPath> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | ||
<OutDir>$(SolutionDir)bin\$(Platform)\$(Configuration)\</OutDir> | ||
<IntDir>$(SolutionDir)bin\int\$(Platform)\$(Configuration)\</IntDir> | ||
</PropertyGroup> | ||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | ||
<ClCompile> | ||
<WarningLevel>Level3</WarningLevel> | ||
<Optimization>Disabled</Optimization> | ||
<SDLCheck>true</SDLCheck> | ||
<ConformanceMode>true</ConformanceMode> | ||
<PrecompiledHeader>Use</PrecompiledHeader> | ||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile> | ||
</ClCompile> | ||
<Link> | ||
<SubSystem>Console</SubSystem> | ||
</Link> | ||
</ItemDefinitionGroup> | ||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | ||
<ClCompile> | ||
<WarningLevel>Level4</WarningLevel> | ||
<Optimization>Disabled</Optimization> | ||
<SDLCheck>true</SDLCheck> | ||
<ConformanceMode>true</ConformanceMode> | ||
<AdditionalIncludeDirectories>$(ProjectDir)include;$(SolutionDir)Renderer/include;$(SolutionDir)libs;$(SolutionDir)libs\glew\include;$(SolutionDir)libs\glfw\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||
<PreprocessorDefinitions>GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
<LanguageStandard>stdcpp17</LanguageStandard> | ||
<TreatWarningAsError>false</TreatWarningAsError> | ||
</ClCompile> | ||
<Link> | ||
<SubSystem>Console</SubSystem> | ||
<AdditionalLibraryDirectories>$(SolutionDir)libs\glew\lib;$(SolutionDir)libs\glfw\lib</AdditionalLibraryDirectories> | ||
<AdditionalDependencies>glfw3.lib;opengl32.lib;glew32s.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||
<GenerateDebugInformation>DebugFastLink</GenerateDebugInformation> | ||
</Link> | ||
<PostBuildEvent /> | ||
<PostBuildEvent /> | ||
<PostBuildEvent> | ||
<Command>xcopy /E /Y "$(ProjectDir)resources" "$(TargetDir)resources\" | ||
xcopy /F /Y "$(ProjectDir)imgui.ini" "$(TargetDir)"</Command> | ||
<Message>Copying resources to output directory...</Message> | ||
</PostBuildEvent> | ||
</ItemDefinitionGroup> | ||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> | ||
<ClCompile> | ||
<WarningLevel>Level3</WarningLevel> | ||
<Optimization>MaxSpeed</Optimization> | ||
<FunctionLevelLinking>true</FunctionLevelLinking> | ||
<IntrinsicFunctions>true</IntrinsicFunctions> | ||
<SDLCheck>true</SDLCheck> | ||
<ConformanceMode>true</ConformanceMode> | ||
<PrecompiledHeader>Use</PrecompiledHeader> | ||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile> | ||
</ClCompile> | ||
<Link> | ||
<SubSystem>Console</SubSystem> | ||
<EnableCOMDATFolding>true</EnableCOMDATFolding> | ||
<OptimizeReferences>true</OptimizeReferences> | ||
</Link> | ||
</ItemDefinitionGroup> | ||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | ||
<ClCompile> | ||
<WarningLevel>Level4</WarningLevel> | ||
<Optimization>MaxSpeed</Optimization> | ||
<FunctionLevelLinking>true</FunctionLevelLinking> | ||
<IntrinsicFunctions>true</IntrinsicFunctions> | ||
<SDLCheck>true</SDLCheck> | ||
<ConformanceMode>true</ConformanceMode> | ||
<AdditionalIncludeDirectories>$(ProjectDir)include;$(SolutionDir)Renderer/include;$(SolutionDir)libs;$(SolutionDir)libs\glew\include;$(SolutionDir)libs\glfw\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||
<PreprocessorDefinitions>GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
<LanguageStandard>stdcpp17</LanguageStandard> | ||
<TreatWarningAsError>false</TreatWarningAsError> | ||
</ClCompile> | ||
<Link> | ||
<SubSystem>Console</SubSystem> | ||
<EnableCOMDATFolding>true</EnableCOMDATFolding> | ||
<OptimizeReferences>true</OptimizeReferences> | ||
<AdditionalLibraryDirectories>$(SolutionDir)libs\glew\lib;$(SolutionDir)libs\glfw\lib</AdditionalLibraryDirectories> | ||
<AdditionalDependencies>glfw3.lib;opengl32.lib;glew32s.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||
</Link> | ||
<PostBuildEvent /> | ||
<PostBuildEvent /> | ||
<PostBuildEvent> | ||
<Command>xcopy /E /Y "$(ProjectDir)resources" "$(TargetDir)resources\" | ||
xcopy /F /Y "$(ProjectDir)imgui.ini" "$(TargetDir)"</Command> | ||
<Message>Copying resources to output directory...</Message> | ||
</PostBuildEvent> | ||
</ItemDefinitionGroup> | ||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> | ||
<ImportGroup Label="ExtensionTargets"> | ||
</ImportGroup> | ||
</Project> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,20 @@ | ||
[Window][Debug##Default] | ||
Pos=60,60 | ||
Size=400,400 | ||
Collapsed=0 | ||
|
||
[Window][Stats] | ||
Pos=0,2 | ||
Size=317,98 | ||
Collapsed=0 | ||
|
||
[Window][Camera] | ||
Pos=3,101 | ||
Size=315,78 | ||
Collapsed=0 | ||
|
||
[Window][Renderer] | ||
Pos=888,4 | ||
Size=390,419 | ||
Collapsed=0 | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,32 @@ | ||
#pragma once | ||
|
||
namespace re | ||
{ | ||
class Camera; | ||
class PointLight; | ||
} | ||
|
||
class DebugWindow | ||
{ | ||
public: | ||
|
||
DebugWindow(re::Camera* a_camera, re::PointLight* a_light); | ||
~DebugWindow() = default; | ||
|
||
void Update(); | ||
|
||
private: | ||
|
||
re::Camera* m_camera = nullptr; | ||
re::PointLight* m_light = nullptr; | ||
|
||
// Camera | ||
float m_cameraSpeed = 50.0f; | ||
float m_cameraSensitivity = 0.2f; | ||
|
||
// Light | ||
float m_lightPosition[3] = { 10.0f, 10.0f, 10.0f}; | ||
float m_lightColor[3] = { 1.0f, 1.0f, 1.0f }; | ||
float m_lightAmbientCoef = 0.1f; | ||
float m_lightSpecularCoef = 0.1f; | ||
}; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,25 @@ | ||
#pragma once | ||
|
||
#include "Objects/Planet.h" | ||
#include <vector> | ||
|
||
class PlanetManager | ||
{ | ||
public: | ||
|
||
static PlanetManager& GetInstance() | ||
{ | ||
static PlanetManager s_planetManager; | ||
return s_planetManager; | ||
} | ||
|
||
void AddPlanet(Planet* a_planet) { m_planets.push_back(a_planet); } | ||
const std::vector<Planet*> GetPlanets() const { return m_planets; } | ||
|
||
private: | ||
|
||
PlanetManager() = default; | ||
~PlanetManager() = default; | ||
|
||
std::vector<Planet*> m_planets; | ||
}; |
Oops, something went wrong.