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Client commands implementation (#1592)
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* Adding Client Commands

Adding list of client commands provided to me by EmosewaMC

* Finished adding client commands
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Tiernan-Alderman authored May 22, 2024
1 parent ed00551 commit dea10c6
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379 changes: 379 additions & 0 deletions dGame/dUtilities/SlashCommandHandler.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1048,4 +1048,383 @@ void SlashCommandHandler::Startup() {
};
RegisterCommand(InstanceInfoCommand);

//Commands that are handled by the client

Command faqCommand{
.help = "Show the LU FAQ Page",
.info = "Show the LU FAQ Page",
.aliases = {"faq","faqs"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(faqCommand);

Command teamChatCommand{
.help = "Send a message to your teammates.",
.info = "Send a message to your teammates.",
.aliases = {"team","t"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(teamChatCommand);

Command showStoreCommand{
.help = "Show the LEGO shop page.",
.info = "Show the LEGO shop page.",
.aliases = {"shop","store"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(showStoreCommand);

Command minigamesCommand{
.help = "Show the LEGO minigames page!",
.info = "Show the LEGO minigames page!",
.aliases = {"minigames"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(minigamesCommand);

Command forumsCommand{
.help = "Show the LU Forums!",
.info = "Show the LU Forums!",
.aliases = {"forums"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(forumsCommand);

Command exitGameCommand{
.help = "Exit to desktop",
.info = "Exit to desktop",
.aliases = {"exit","quit"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(exitGameCommand);

Command thumbsUpCommand{
.help = "Oh, yeah!",
.info = "Oh, yeah!",
.aliases = {"thumb","thumbs","thumbsup"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(thumbsUpCommand);

Command victoryCommand{
.help = "Victory!",
.info = "Victory!",
.aliases = {"victory!"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(victoryCommand);

Command backflipCommand{
.help = "Do a flip!",
.info = "Do a flip!",
.aliases = {"backflip"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(backflipCommand);

Command clapCommand{
.help = "A round of applause!",
.info = "A round of applause!",
.aliases = {"clap"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(clapCommand);

Command logoutCharacterCommand{
.help = "Returns you to the character select screen.",
.info = "Returns you to the character select screen.",
.aliases = {"camp","logoutcharacter"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(logoutCharacterCommand);

Command sayCommand{
.help = "Say something outloud so that everyone can hear you",
.info = "Say something outloud so that everyone can hear you",
.aliases = {"s","say"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(sayCommand);

Command whisperCommand{
.help = "Send a private message to another player.",
.info = "Send a private message to another player.",
.aliases = {"tell","w","whisper"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(whisperCommand);

Command locationCommand{
.help = "Output your current location on the map to the chat box.",
.info = "Output your current location on the map to the chat box.",
.aliases = {"loc","locate","location"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(locationCommand);

Command logoutCommand{
.help = "Returns you to the login screen.",
.info = "Returns you to the login screen.",
.aliases = {"logout","logoutaccount"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(logoutCommand);

Command shrugCommand{
.help = "I dunno...",
.info = "I dunno...",
.aliases = {"shrug"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(shrugCommand);

Command leaveTeamCommand{
.help = "Leave your current team.",
.info = "Leave your current team.",
.aliases = {"leave","leaveteam","teamleave","tleave"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(leaveTeamCommand);

Command teamLootTypeCommand{
.help = "[rr|ffa] Set the loot for your current team (round-robin/free for all).",
.info = "[rr|ffa] Set the loot for your current team (round-robin/free for all).",
.aliases = {"setloot","teamsetloot","tloot","tsetloot"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(teamLootTypeCommand);

Command removeFriendCommand{
.help = "[name] Removes a player from your friends list.",
.info = "[name] Removes a player from your friends list.",
.aliases = {"removefriend"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(removeFriendCommand);

Command yesCommand{
.help = "Aye aye, captain!",
.info = "Aye aye, captain!",
.aliases = {"yes"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(yesCommand);

Command teamInviteCommand{
.help = "[name] Invite a player to your team.",
.info = "[name] Invite a player to your team.",
.aliases = {"invite","inviteteam","teaminvite","tinvite"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(teamInviteCommand);

Command danceCommand{
.help = "Dance 'til you can't dance no more.",
.info = "Dance 'til you can't dance no more.",
.aliases = {"dance"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(danceCommand);

Command sighCommand{
.help = "Another day, another brick.",
.info = "Another day, another brick.",
.aliases = {"sigh"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(sighCommand);

Command recommendedOptionsCommand{
.help = "Sets the recommended performance options in the cfg file",
.info = "Sets the recommended performance options in the cfg file",
.aliases = {"recommendedperfoptions"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(recommendedOptionsCommand);

Command setTeamLeaderCommand{
.help = "[name] Set the leader for your current team.",
.info = "[name] Set the leader for your current team.",
.aliases = {"leader","setleader","teamsetleader","tleader","tsetleader"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(setTeamLeaderCommand);

Command cringeCommand{
.help = "I don't even want to talk about it...",
.info = "I don't even want to talk about it...",
.aliases = {"cringe"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(cringeCommand);

Command talkCommand{
.help = "Jibber Jabber",
.info = "Jibber Jabber",
.aliases = {"talk"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(talkCommand);

Command cancelQueueCommand{
.help = "Cancel Your position in the queue if you are in one.",
.info = "Cancel Your position in the queue if you are in one.",
.aliases = {"cancelqueue"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(cancelQueueCommand);

Command lowPerformanceCommand{
.help = "Sets the default low-spec performance options in the cfg file",
.info = "Sets the default low-spec performance options in the cfg file",
.aliases = {"perfoptionslow"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(lowPerformanceCommand);

Command kickFromTeamCommand{
.help = "[name] Kick a player from your current team.",
.info = "[name] Kick a player from your current team.",
.aliases = {"kick","kickplayer","teamkickplayer","tkick","tkickplayer"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(kickFromTeamCommand);

Command thanksCommand{
.help = "Express your gratitude for another.",
.info = "Express your gratitude for another.",
.aliases = {"thanks"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(thanksCommand);

Command waveCommand{
.help = "Wave to other players.",
.info = "Wave to other players.",
.aliases = {"wave"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(waveCommand);

Command whyCommand{
.help = "Why|!?!!",
.info = "Why|!?!!",
.aliases = {"why"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(whyCommand);

Command midPerformanceCommand{
.help = "Sets the default medium-spec performance options in the cfg file",
.info = "Sets the default medium-spec performance options in the cfg file",
.aliases = {"perfoptionsmid"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(midPerformanceCommand);

Command highPerformanceCommand{
.help = "Sets the default high-spec performance options in the cfg file",
.info = "Sets the default high-spec performance options in the cfg file",
.aliases = {"perfoptionshigh"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(highPerformanceCommand);

Command gaspCommand{
.help = "Oh my goodness!",
.info = "Oh my goodness!",
.aliases = {"gasp"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(gaspCommand);

Command ignoreCommand{
.help = "[name] Add a player to your ignore list.",
.info = "[name] Add a player to your ignore list.",
.aliases = {"addignore"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(ignoreCommand);

Command addFriendCommand{
.help = "[name] Add a player to your friends list.",
.info = "[name] Add a player to your friends list.",
.aliases = {"addfriend"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(addFriendCommand);

Command cryCommand{
.help = "Show everyone your 'Aw' face.",
.info = "Show everyone your 'Aw' face.",
.aliases = {"cry"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(cryCommand);

Command giggleCommand{
.help = "A good little chuckle",
.info = "A good little chuckle",
.aliases = {"giggle"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(giggleCommand);

Command saluteCommand{
.help = "For those about to build...",
.info = "For those about to build...",
.aliases = {"salute"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(saluteCommand);

Command removeIgnoreCommand{
.help = "[name] Removes a player from your ignore list.",
.info = "[name] Removes a player from your ignore list.",
.aliases = {"removeIgnore"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(removeIgnoreCommand);
}
4 changes: 4 additions & 0 deletions dGame/dUtilities/SlashCommands/GMZeroCommands.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -224,5 +224,9 @@ namespace GMZeroCommands {

ChatPackets::SendSystemMessage(sysAddr, u"Map: " + (GeneralUtils::to_u16string(zoneId.GetMapID())) + u"\nClone: " + (GeneralUtils::to_u16string(zoneId.GetCloneID())) + u"\nInstance: " + (GeneralUtils::to_u16string(zoneId.GetInstanceID())));
}

//For client side commands
void ClientHandled(Entity* entity, const SystemAddress& sysAddr, const std::string args) {}

};

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