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feat: add ns race server script and ignore 3 scripts from pet cove (#…
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…1682)

* brother

* use some better logic

* Implement spider boss msg script

tested that the message now shows up when hitting the survival spider entrance area

* add drag to start race feature

* ignore 3 more scripts

* add Ns race server script

* remove logs

* unique

* Update RaceImaginationServer.cpp

* Update CppScripts.cpp
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EmosewaMC authored Dec 20, 2024
1 parent 1ae21c4 commit 2560bb0
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Showing 12 changed files with 170 additions and 23 deletions.
1 change: 1 addition & 0 deletions dCommon/dEnums/MessageType/Game.h
Original file line number Diff line number Diff line change
Expand Up @@ -1253,6 +1253,7 @@ namespace MessageType {
VEHICLE_NOTIFY_HIT_EXPLODER = 1385,
CHECK_NEAREST_ROCKET_LAUNCH_PRE_CONDITIONS = 1386,
REQUEST_NEAREST_ROCKET_LAUNCH_PRE_CONDITIONS = 1387,
CONFIGURE_RACING_CONTROL = 1388,
CONFIGURE_RACING_CONTROL_CLIENT = 1389,
NOTIFY_RACING_CLIENT = 1390,
RACING_PLAYER_HACK_CAR = 1391,
Expand Down
44 changes: 24 additions & 20 deletions dGame/dComponents/RacingControlComponent.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -35,7 +35,8 @@
RacingControlComponent::RacingControlComponent(Entity* parent)
: Component(parent) {
m_PathName = u"MainPath";
m_RemainingLaps = 3;
m_NumberOfLaps = 3;
m_RemainingLaps = m_NumberOfLaps;
m_LeadingPlayer = LWOOBJID_EMPTY;
m_RaceBestTime = 0;
m_RaceBestLap = 0;
Expand Down Expand Up @@ -658,23 +659,9 @@ void RacingControlComponent::Update(float deltaTime) {
}
}

// Spawn imagination pickups
auto* minSpawner = Game::zoneManager->GetSpawnersByName(
"ImaginationSpawn_Min")[0];
auto* medSpawner = Game::zoneManager->GetSpawnersByName(
"ImaginationSpawn_Med")[0];
auto* maxSpawner = Game::zoneManager->GetSpawnersByName(
"ImaginationSpawn_Max")[0];

minSpawner->Activate();

if (m_LoadedPlayers > 2) {
medSpawner->Activate();
}

if (m_LoadedPlayers > 4) {
maxSpawner->Activate();
}
GameMessages::ZoneLoadedInfo zoneLoadInfo{};
zoneLoadInfo.maxPlayers = m_LoadedPlayers;
m_Parent->GetScript()->OnZoneLoadedInfo(m_Parent, zoneLoadInfo);

// Reset players to their start location, without smashing them
for (auto& player : m_RacingPlayers) {
Expand Down Expand Up @@ -764,7 +751,7 @@ void RacingControlComponent::Update(float deltaTime) {
// new checkpoint
uint32_t respawnIndex = 0;
for (const auto& waypoint : path->pathWaypoints) {
if (player.lap == 3) {
if (player.lap == m_NumberOfLaps) {
break;
}

Expand Down Expand Up @@ -835,7 +822,7 @@ void RacingControlComponent::Update(float deltaTime) {
// Progress lap time tasks
missionComponent->Progress(eMissionTaskType::RACING, lapTime.count(), static_cast<LWOOBJID>(eRacingTaskParam::LAP_TIME));

if (player.lap == 3) {
if (player.lap == m_NumberOfLaps) {
m_Finished++;
player.finished = m_Finished;

Expand Down Expand Up @@ -882,3 +869,20 @@ void RacingControlComponent::Update(float deltaTime) {
}
}
}

void RacingControlComponent::MsgConfigureRacingControl(const GameMessages::ConfigureRacingControl& msg) {
for (const auto& dataUnique : msg.racingSettings) {
if (!dataUnique) continue;
const auto* const data = dataUnique.get();
if (data->GetKey() == u"Race_PathName" && data->GetValueType() == LDF_TYPE_UTF_16) {
m_PathName = static_cast<const LDFData<std::u16string>*>(data)->GetValue();
} else if (data->GetKey() == u"activityID" && data->GetValueType() == LDF_TYPE_S32) {
m_ActivityID = static_cast<const LDFData<int32_t>*>(data)->GetValue();
} else if (data->GetKey() == u"Number_of_Laps" && data->GetValueType() == LDF_TYPE_S32) {
m_NumberOfLaps = static_cast<const LDFData<int32_t>*>(data)->GetValue();
m_RemainingLaps = m_NumberOfLaps;
} else if (data->GetKey() == u"Minimum_Players_for_Group_Achievements" && data->GetValueType() == LDF_TYPE_S32) {
m_MinimumPlayersForGroupAchievements = static_cast<const LDFData<int32_t>*>(data)->GetValue();
}
}
}
19 changes: 19 additions & 0 deletions dGame/dComponents/RacingControlComponent.h
Original file line number Diff line number Diff line change
Expand Up @@ -152,6 +152,8 @@ class RacingControlComponent final : public Component {
*/
RacingPlayerInfo* GetPlayerData(LWOOBJID playerID);

void MsgConfigureRacingControl(const GameMessages::ConfigureRacingControl& msg);

private:

/**
Expand All @@ -161,11 +163,13 @@ class RacingControlComponent final : public Component {

/**
* The paths that are followed for the camera scenes
* Configurable in the ConfigureRacingControl msg with the key `Race_PathName`.
*/
std::u16string m_PathName;

/**
* The ID of the activity for participating in this race
* Configurable in the ConfigureRacingControl msg with the key `activityID`.
*/
uint32_t m_ActivityID;

Expand Down Expand Up @@ -245,5 +249,20 @@ class RacingControlComponent final : public Component {
* Value for message box response to know if we are exiting the race via the activity dialogue
*/
const int32_t m_ActivityExitConfirm = 1;

bool m_AllPlayersReady = false;

/**
* @brief The number of laps in this race. Configurable in the ConfigureRacingControl msg
* with the key `Number_of_Laps`.
*
*/
int32_t m_NumberOfLaps{ 3 };

/**
* @brief The minimum number of players required to progress group achievements.
* Configurable with the ConfigureRacingControl msg with the key `Minimum_Players_for_Group_Achievements`.
*
*/
int32_t m_MinimumPlayersForGroupAchievements{ 2 };
};
10 changes: 10 additions & 0 deletions dGame/dGameMessages/GameMessages.h
Original file line number Diff line number Diff line change
Expand Up @@ -717,6 +717,16 @@ namespace GameMessages {
NiPoint3 targetPosition{};
void Serialize(RakNet::BitStream& bitStream) const override;
};

struct ZoneLoadedInfo : public GameMsg {
ZoneLoadedInfo() : GameMsg(MessageType::Game::ZONE_LOADED_INFO) {}
int32_t maxPlayers{};
};

struct ConfigureRacingControl : public GameMsg {
ConfigureRacingControl() : GameMsg(MessageType::Game::CONFIGURE_RACING_CONTROL) {}
std::vector<std::unique_ptr<LDFBaseData>> racingSettings{};
};
};

#endif // GAMEMESSAGES_H
7 changes: 6 additions & 1 deletion dScripts/CppScripts.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -330,6 +330,7 @@
#include "EnemyClearThreat.h"
#include "AgSpiderBossMessage.h"
#include "GfRaceInstancer.h"
#include "NsRaceServer.h"

#include <map>
#include <string>
Expand Down Expand Up @@ -692,6 +693,7 @@ namespace {
{"scripts\\02_server\\Map\\General\\L_ENEMY_CLEAR_THREAT.lua", []() {return new EnemyClearThreat();}},
{"scripts\\ai\\AG\\L_AG_SPIDER_BOSS_MESSAGE.lua", []() {return new AgSpiderBossMessage();}},
{"scripts\\ai\\GF\\L_GF_RACE_INSTANCER.lua", []() {return new GfRaceInstancer();}},
{"scripts\\ai\\RACING\\TRACK_NS\\NS_RACE_SERVER.lua", []() {return new NsRaceServer();}},

};

Expand All @@ -704,9 +706,12 @@ namespace {
"scripts\\empty.lua",
"scripts\\zone\\AG\\L_ZONE_AG.lua",
"scripts\\zone\\NS\\L_ZONE_NS.lua",
"scripts\\zone\\GF\\L_ZONE_GF.lua",
"scripts\\ai\\GF\\L_ZONE_GF.lua",
"scripts\\ai\\AG\\CONCERT_STAGE.lua",
"scripts\\ai\\NS\\L_NS_CAR_MODULAR_BUILD.lua", // In our implementation, this is done in GameMessages.cpp
"scripts\\ai\\PETS\\PET_BLOCKER.lua",
"scripts\\ai\\PETS\\PET_FLEA_MISSION.lua",
"scripts\\ai\\ACT\\L_ACT_PET_INSTANCE_EXIT.lua",
};
};

Expand Down
2 changes: 2 additions & 0 deletions dScripts/CppScripts.h
Original file line number Diff line number Diff line change
Expand Up @@ -355,6 +355,8 @@ namespace CppScripts {
* @param canceled if it was done via the cancel button
*/
virtual void OnRequestActivityExit(Entity* sender, LWOOBJID player, bool canceled) {};

virtual void OnZoneLoadedInfo(Entity* self, const GameMessages::ZoneLoadedInfo& info) {};
};

Script* const GetScript(Entity* parent, const std::string& scriptName);
Expand Down
11 changes: 9 additions & 2 deletions dScripts/ai/RACING/CMakeLists.txt
Original file line number Diff line number Diff line change
@@ -1,11 +1,18 @@
set(DSCRIPTS_SOURCES_AI_RACING)
set(DSCRIPTS_SOURCES_AI_RACING
"RaceImaginationServer.cpp")

add_subdirectory(OBJECTS)

foreach(file ${DSCRIPTS_SOURCES_AI_RACING_OBJECTS})
set(DSCRIPTS_SOURCES_AI_RACING ${DSCRIPTS_SOURCES_AI_RACING} "OBJECTS/${file}")
endforeach()

add_subdirectory(TRACK_NS)

foreach(file ${DSCRIPTS_SOURCES_AI_RACING_TRACK_NS})
set(DSCRIPTS_SOURCES_AI_RACING ${DSCRIPTS_SOURCES_AI_RACING} "TRACK_NS/${file}")
endforeach()

add_library(dScriptsAiRacing OBJECT ${DSCRIPTS_SOURCES_AI_RACING})
target_include_directories(dScriptsAiRacing PUBLIC "." "OBJECTS")
target_include_directories(dScriptsAiRacing PUBLIC "." "OBJECTS" "TRACK_NS")
target_precompile_headers(dScriptsAiRacing REUSE_FROM dScriptsBase)
19 changes: 19 additions & 0 deletions dScripts/ai/RACING/RaceImaginationServer.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,19 @@
#include "RaceImaginationServer.h"
#include "dZoneManager.h"

void StartSpawner(const std::vector<Spawner*>& spawner) {
for (auto* const entity : spawner) {
entity->Activate();
}
}

void RaceImaginationServer::OnZoneLoadedInfo(Entity* self, const GameMessages::ZoneLoadedInfo& info) {
// Spawn imagination pickups
StartSpawner(Game::zoneManager->GetSpawnersByName("ImaginationSpawn_Min"));
if (info.maxPlayers > 2) {
StartSpawner(Game::zoneManager->GetSpawnersByName("ImaginationSpawn_Med"));
}
if (info.maxPlayers > 4) {
StartSpawner(Game::zoneManager->GetSpawnersByName("ImaginationSpawn_Max"));
}
}
11 changes: 11 additions & 0 deletions dScripts/ai/RACING/RaceImaginationServer.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,11 @@
#ifndef RACEIMAGINATIONSERVER_H
#define RACEIMAGINATIONSERVER_H

#include "CppScripts.h"

class RaceImaginationServer : public virtual CppScripts::Script {
public:
void OnZoneLoadedInfo(Entity* self, const GameMessages::ZoneLoadedInfo& info) override;
};

#endif //!RACEIMAGINATIONSERVER_H
3 changes: 3 additions & 0 deletions dScripts/ai/RACING/TRACK_NS/CMakeLists.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,3 @@
set(DSCRIPTS_SOURCES_AI_RACING_TRACK_NS
"NsRaceServer.cpp"
PARENT_SCOPE)
54 changes: 54 additions & 0 deletions dScripts/ai/RACING/TRACK_NS/NsRaceServer.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,54 @@
#include "NsRaceServer.h"

#include "RacingControlComponent.h"
#include "Entity.h"

using std::unique_ptr;
using std::make_unique;

void NsRaceServer::OnStartup(Entity* self) {
GameMessages::ConfigureRacingControl config;
auto& raceSet = config.racingSettings;

raceSet.push_back(make_unique<LDFData<std::u16string>>(u"GameType", u"Racing"));
raceSet.push_back(make_unique<LDFData<std::u16string>>(u"GameState", u"Starting"));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Number_Of_PlayersPerTeam", 6));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Minimum_Players_to_Start", 2));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Minimum_Players_for_Group_Achievements", 2));

raceSet.push_back(make_unique<LDFData<int32_t>>(u"Car_Object", 7703));
raceSet.push_back(make_unique<LDFData<std::u16string>>(u"Race_PathName", u"MainPath"));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Current_Lap", 1));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Number_of_Laps", 3));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"activityID", 42));

raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_1", 100));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_2", 90));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_3", 80));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_4", 70));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_5", 60));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Place_6", 50));

raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_1", 15));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_2", 25));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_3", 50));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_4", 85));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_5", 90));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Num_of_Players_6", 100));

raceSet.push_back(make_unique<LDFData<int32_t>>(u"Number_of_Spawn_Groups", 1));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Red_Spawners", 4847));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Blue_Spawners", 4848));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Blue_Flag", 4850));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Red_Flag", 4851));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Red_Point", 4846));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Blue_Point", 4845));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Red_Mark", 4844));
raceSet.push_back(make_unique<LDFData<int32_t>>(u"Blue_Mark", 4843));

std::vector<Entity*> racingControllers = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::RACING_CONTROL);
for (auto* const racingController : racingControllers) {
auto* racingComponent = racingController->GetComponent<RacingControlComponent>();
if (racingComponent) racingComponent->MsgConfigureRacingControl(config);
}
}
12 changes: 12 additions & 0 deletions dScripts/ai/RACING/TRACK_NS/NsRaceServer.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,12 @@
#ifndef NSRACESERVER_H
#define NSRACESERVER_H

#include "CppScripts.h"
#include "RaceImaginationServer.h"

class NsRaceServer : public RaceImaginationServer {
public:
void OnStartup(Entity* self) override;
};

#endif //!NSRACESERVER_H

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