Created AnimationCurve Variable, Reference, and Collection types #67
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Summary
This PR adds the native Unity AnimationCurve class as a Variable, Reference, and Collection type. This class is great for all sorts of animation, tweening, and other overtime effects and being able to leverage it in a data driven fashion is very useful.
Example Variable
Example Collection
Example Script
Testing
I've created a commit at the end of this branch that contains some of these new asset types as well as an example script and scene for viewing references. I would poke at these to make sure that editing the AnimationCurve value it serialized and drawn in the inspector as expected.
Changes
Created AnimationCurve Variable, Reference, and Collection