Created AudioClip Variable, Reference, and Collection types #64
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Summary
This PR adds Variable, Reference, and Collection types for the native Unity
AudioClip
class. This should make it easier to hook up and design data-driven elements for audio.Testing
I've created a test scene at
Assets/PR Test Content/AudioClipTestScene.unity
that has an example script setup with a button to show this would be used. IfUseRandomClickNoise
is checked, when the button is clicked a randomAudioClip
will be played from aAudioClipCollection
asset, otherwise aAudioClip
from anAudioClipReference
will be used.Changes
Created AudioClip Variable, Reference, and Collection Types