Created Color and Color32 Variables, Collections, and References #63
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Summary
This PR implements Variables, Collections, and Reference types for the native Unity structs Color (RGBA color representation where float component values are clamped from 0-1) and Color32 (RGBA color representation where byte component values are clamped from 0-255). The benefits of being able to have these available in these types is that it makes it easier to perform data-driven design via scriptable color assets.
Testing
The last commit on the branch is for PR testing and can be discarded after review+approval has concluded. I've created a test scene and script at
Assets/PR Test Content/Scripts/ColorTestScene.unity
andAssets/PR Test Content/Scenes/ColorColor32Example.cs
that should make it easy to assess these new types and ensure that they are working properly.Changes
Created Color, Color32 Variable, Reference, and Collection