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##Summary
Fixed a bug in the
TypedGameEventEditor
where a property change for its serialized type would not apply those changes to the serialized object. This would result in the value never being applied to that derived type of GameEventBase. We discovered this when creating aGameEventBase<T>
whereT
was an Enum and the selecting a different value than the default would not be set.Unity 2019.3.0f6
Testing
Create an Enum-derived type such as the example below and create a GameEventBase class instance of it. In this example, One would be the default value set and toggling the value of the event in the inspector to something different should apply.