You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The library will now return errors found in input data during the creation of ConvexMesh, TriangularMesh and HeighField
It is now possible to create a ConvexMeshShape by specifying only a list of vertices (automatic computation of convex hull using internal
QuickHull algorithm)
The performance of static bodies has been improved
The reporting of contact state is now correct even if the body goes to sleep
The DebugRenderer can now display the normals of the collider faces for debugging purpose
It is now possible to select for which bodies the debug information from the DebugRenderer is displayed
Changed
The library must now be compiled with a C++ 17 compiler
The internal allocators now allocates memory that is 16-bytes aligned
If the user sets its own custom allocator, the return allocated memory must now be 16 bytes aligned
The PolyhedronMesh class has been renamed to ConvexMesh
The PhysicsCommon::createPolyhedronMesh() method has been renamed to PhysicsCommon::createConvexMesh()
The PhysicsCommon::destroyPolyhedronMesh() method has been renamed to PhysicsCommon::destroyConvexMesh()
The PhysicsCommon::createConvexMesh() nows outputs a list of errors that might have happened during the mesh creation
The PhysicsCommon::createConvexMesh() method now takes a reference to PolygonVertexArray
When creating a ConvexMesh with PhysicsCommon::createConvexMesh(), the user data (vertices, faces) is now copied into the ConvexMesh and not shared anymore
The PhysicsCommon::createTriangleMesh() method now directly takes a TriangleVertexArray
The PhysicsCommon::createTriangleMesh() nows outputs a list of errors that might have happened during the mesh creation
When creating a TriangleMesh with PhysicsCommon::createTriangleMesh(), the user data (vertices, faces) is now copied into the TriangleMesh and not shared anymore
The PhysicsCommon::createHeightField() must be used to create a HeightField object
The PhysicsCommon::createHeightFieldShape() method now takes a HeightField object
It is not necessary anymore to specify the min/max height when creating a HeightFieldShape
It is not possible anymore to specify the up axis when creating a HeightFieldShape
When creating a HeightField with PhysicsCommon::createHeightField(), the user data (heights values) is now copied into the HeightField and not shared anymore
The signature of the TriangleVertexArray::getTriangleVerticesIndices() method has changed
The signature of the TriangleVertexArray::getNormal() method has changed
The getLocalBounds() methods of the collision shapes now returns an AABB
It is now necessary to enable debug rendering for each body that you want to debug using the Body::setIsDebugEnabled() method
Removed
The TriangleMesh does not support adding multiple parts of a mesh anymore.
The TriangleMesh::addSubpart() method has been removed. The PhysicsCommon::createTriangleMesh() method should be used instead
The TriangleMesh::getSubpart() method has been removed.
The TriangleMesh::getNbSubparts() method has been removed.
When creating a HeightField, it is not possible to specify the up axis anymore (changing the Transform of the Collider must be used instead)
No need to specify the min/max height when creating a HeightField anymore (this is now automatically computed)
The HeightFiedShape::getNbColumns() method has been removed (HeightFieldShape::getHeightField()->getNbColumns() must be used instead)
The HeightFiedShape::getNbRows() method has been removed (HeightFieldShape::getHeightField()->getNbRows() must be used instead)
The HeightFiedShape::getHeightAt() method has been removed (HeightFieldShape::getHeightField()->getHeightAt() must be used instead)
The CollisionBody class has been removed (RigidBody class must be used instead with a Collider where isSimulationCollider is disabled)
The PhysicsWorld::createCollisionBody() method has been removed
The PhysicsWorld::destroyCollisionBody() method has been removed
The PhysicsWorld::getCollisionBody() method has been removed
The PhysicsWorld::getNbCollisionBodies() method has been removed
Fixed
Issue #206 Collision issue and scaling of collider normals
Issue #235 Removing a body should wake up its neighbors