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Ray Collision #1
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Thanks a lot for your feedback. Ray Casting (Ray vs Body collision) is planned for the next release of the library. What do you mean exactly by collision with ray and rays ? |
Dear Mr Chappuis, I hope it answers your question. 2014/1/4 Daniel Chappuis [email protected]
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Thank you for your clarification. That is exactly what should be available in the next release. I thought you were expecting some kind of ray vs ray collision. |
No problem. Best regards, 2014/1/5 Daniel Chappuis [email protected]
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Ray casting support has been added in the last release of the library (version 0.5.0). Therefore, I will close this issue. |
Propagate static_cast improvements to dev
Fix undefined behavior setting Collider transforms on a CollisionBody
The project is very good but it misses Ray Collision with other Bodies or Rays. It would be great if it could be implemented.
And thank you for this wonderful project
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