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SpacemanDMM

SpacemanDMM is a suite of tools for working with DreamMaker codebases and map files. It features a full-size fancy map renderer, a language server, and a documentation generator for DM codebases.

Binary releases are posted to the releases page.

Support is currently provided in /tg/station13's coderbus (ping SpaceManiac) and on GitHub's issue tracker. Pull requests are welcome.

SpacemanDMM includes a language server providing autocomplete, go-to-definition, and more for the DreamMaker language. The preferred installation method is the Visual Studio Code plugin, which will update with newly-released language server binaries automatically. Details on available features are listed in the language server's package readme.

The VS Code plugin is currently hosted in a separate repository.

Use cargo build -p dm-langserver to build a local copy of the language server for debugging or development purposes. The plugin can be configured to run a locally built language server rather than the binary releases.

dmm-tools is SpacemanDMM's map renderer. It generates full-sized map images and emulates many in-game graphical enhancements not usually visible in the map editor, including overlays and smoothing. These features currently assume /tg/station13, but are highly likely to work on downstreams or closely related codebases.

Basic usage: dmm-tools minimap _maps/map_files/BoxStation/BoxStation.dmm. For best results, run from the directory containing your .dme file.

By default, output is saved to data/minimaps, which can be changed with the -o flag. The -e flag, specified before the subcommand, can be used to load a different .dme file. More detailed usage information is available in the --help output.

The minimap output is a very large PNG (e.g. 9.3 MB for Box). You are strongly advised to run the resulting file through image optimization software such as pngcrush. The --pngcrush option to the minimap subcommand can do this automatically in many cases, but is off by default for speed reasons.

dmdoc is a simple Doxygen-esque documentation generator for DreamMaker code. Files, macros, types, vars, and procs can be documented. Documentation comments start with /** or /// when preceding the documented item, or /*! or //! when contained within it.

By default, only documented types are included in the output, and types with only a one-line note do not get their own .html page. The index shows the contents of code/README.md, and other Markdown files within the code directory are shown alongside documented DM files.

If run in a Git repository, web links to source code are placed next to item headings in the generated output; otherwise, file and line numbers are shown but are not linked.

Building

To build locally, begin by installing Rust or updating your existing installation. SpacemanDMM is tested against stable Rust.

For one-time installation, run cargo install --git https://github.com/SpaceManiac/SpacemanDMM cli to install the dmm-tools binary to ~/.cargo/bin.

For development or easy installation of updates, clone this repository and run cargo build -p cli --release to create target/release/dmm-tools. See the source readme for a list of the available packages, or omit --release for a debug build.

Executables are placed in target/release or target/debug depending on build type. The CLI binary is known as dmm-tools.

License

SpacemanDMM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

SpacemanDMM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with SpacemanDMM. If not, see http://www.gnu.org/licenses/.

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A BYOND map renderer and language smartness provider, specialized for tgstation13.

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