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v1.0 - Beat Timing

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@Dalet Dalet released this 11 Feb 08:49
· 23 commits to master since this release

Changelog:

Timing changes:

  • Beat-based timing (for consistent times)
  • True loadless (or at least very close to it)
  • Time now starts when activating the title screen

Autosplit changes:

Other:

  • Full game and Individual Level times are now logged in speedrun-log.csv in the game's folder. Old timing is logged as well.
  • Added Individual Level (IL) mode. When enabled, the timer will reset and start on level load. In default mode the timer does not freeze on level completion anymore, except on level 3 and 4.
    • IL mode can be activated with the -timer-il-mode command line argument.
  • The game no longer pauses when it loses focus