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Memory Game Example

This is an example memory game using several small improvements and features which include:

Smooth Gameplay
  • The player is able to flip multiple cards without having to wait for the comparison of two previous cards

  • There are animations for flipping the card and matching cards

Customizable Settings
  • The number of rows and columns can be decided by the player, given some constraint parameter of between 1 and 20

  • The board game scales itself to fit without stretching to a target container object

Saving and Loading
  • The player is able to save the game at any time when exiting to the title menu

  • The board game is restored in the same state it was when save, with the same cards, matched cards and score

  • The save is stored locally and can be found in your appdata folder

  • There are options for testing saving and loading inside the main game scene

Score Mechanism
  • There is a score system where the player gets points each time he matches cards

  • There is also a combo multiplier system that multiplies the score the player gets when he matches many cards in a row

  • The multiplier returns to one when the player makes a mistake

Sounds
  • Sound effects for when flipping a card, matching cards, making a mistake and finishing a game

Game Rules

The objective of the game is to clear the board of cards getting the highest possible score.

To do that you will have to balance a reasonable game board size with your memory ability.

You can achieve even higher scores by chaining matches together, increasing your score multiplier.

Project Specifications


1 - The game uses Unity 2021.3.22f1

2 - Focus was given on the code rather than visuals

3 - The project uses free assets from the following places:

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