This is a python interactive interface to create a Lua configuration file for (the amazing) https://github.com/fisadev/conky-draw.
I'm trying to rewrite it for pyqt5 : https://github.com/Daguhh/ConkyLuaMakerPyQT5
- all conky-draw "shapes" are supported :
- draw them with a few mouse button hit
- move them, resize them with mouse, change their properties with entries boxes
- delete them
- generate and reload your configuration file in one button hit
- place objects on a resizable magnetic grid (kind of)
- easily (re)find your drawings : give them a name, use the dropdown menu or grab them with mouse
Interface :
Generated conky :
It use python3 and you need to install few requirements :
pip3 install -r requirements.txt
will install :
- pygame (pygame.draw)
- pygame-gui
then just run
python3 conky_lua_maker_main.py
developped and tested on debian only
- hit a button on the left panel
- programm now wait for an input on the preview area to start drawing
=> then, you should see the dropdown list and the properties list update (on the right panel)
you can repeat the step many times as you want
Selecting an object means that :
- its name will appear on the dropdown list button
- its properties will be displayed on the property list panel
- the delete button will delete it.
There is 3 ways to select an object :
- a newly created object is automaticaly selected
- on preview panel with left mouse button hit
- with the dropdown menu (top right of the interface)
to modify a drawing property, you can :
- change a value in the property list and hit enter
- grab an object on the preview panel :
left_ctrl + left mouse button = move
left_shift + left mouse button = resize
- del button will delete selecteed graph (can't be undone)
- all drawing have an intrinsic "grid size" value,
This value (in pixel) is the size of the "magnetic grid", objects will act as they see a lower resolutions grid (corresponding to the "tiles" you see)
Objects will stick to their top-left corner.This resolution can be changed with the slider and will be applied to the currently selected object
and any new created graph will take as grid.size the slider value a the moment of creation.
As it is an intrinsic value, next time you select the object, no matter what you've done in between, grid will come back to it's resolution value.
On the top bar of the interface you get some menu buttons (no a lot yet, I know) :
- "Generate Lua Conf" button will create the configuration file :
"conky_draw_config.lua" needed in fisadev/conky-draw project
- "Load" will read this same file and create a preview from it,
that you can continue tu edit it later.
- "?" will display a little reminder on how the gui works
This project purpose is mainly training at python, so, code looks quite ugly, but I'm trying to make it more and more readable. Script don't handle exceptions that much and can be broken quite easily (it's much better now, but still...), try to save your work times to times.
Hope you can create a conf file with not much problems, I've recently change code and dependancy from matplotlib to pygame, code now running better, you can save your work and load it more easily now, so you don't have to restart from the start each time you find a bug. Graphs are also more accurate, and the preview looks more like it will be displayed by conky (still got small placment differences)
Please if you give a try, give me a feedback, I would be pleased (even if you had a bad experience =) ). If you succed to make a nice conky, please send me your conf file so I can put it in example folder If you wanna look at the code, take care! But your welcome =P .
Daguhh