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Add a custom emscripten shell
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Based on Emscripten's "minimal" shell, but even more minimal
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Daft-Freak committed Feb 4, 2021
1 parent cd4ad19 commit 576dab6
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Showing 2 changed files with 112 additions and 1 deletion.
5 changes: 4 additions & 1 deletion 32blit-sdl/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -19,6 +19,8 @@ if(EMSCRIPTEN)
set(SDL2_LIBRARIES "-s USE_SDL=2")
set(SDL2_IMAGE_LIBRARY "-s USE_SDL_IMAGE=2")
set(SDL2_NET_LIBRARY "-s USE_SDL_NET=2")

set(EMSCRIPTEN_SHELL ${CMAKE_CURRENT_SOURCE_DIR}/emscripten-shell.html PARENT_SCOPE)
else()
# attempt to find the framework (find_package won't work as there's no config file)
if(APPLE)
Expand Down Expand Up @@ -174,7 +176,8 @@ function(blit_executable NAME SOURCES)
if(EMSCRIPTEN)
set_target_properties(${NAME} PROPERTIES
SUFFIX ".html"
LINK_FLAGS "-s ENVIRONMENT=web -s SDL2_IMAGE_FORMATS=['jpg']"
LINK_FLAGS "-s ENVIRONMENT=web -s SDL2_IMAGE_FORMATS=['jpg'] --shell-file ${EMSCRIPTEN_SHELL}"
LINK_DEPENDS ${EMSCRIPTEN_SHELL}
)

install(FILES ${CMAKE_CURRENT_BINARY_DIR}/${NAME}.js ${CMAKE_CURRENT_BINARY_DIR}/${NAME}.wasm
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108 changes: 108 additions & 0 deletions 32blit-sdl/emscripten-shell.html
Original file line number Diff line number Diff line change
@@ -0,0 +1,108 @@
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>32Blit Game</title>
<style>
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }

div.emscripten { text-align: center; }
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
canvas.emscripten { border: 0px none; background-color: black; }

.spinner {
height: 50px;
width: 50px;
margin: 0px auto;
animation: rotation 0.8s linear infinite;
border-left: 10px solid #000;
border-right: 10px solid #000;
border-bottom: 10px solid #000;
border-top: 10px solid #0f0;
border-radius: 100%;
}
@keyframes rotation {
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
}

</style>
</head>
<body>
<figure style="overflow:visible;" id="spinner"><div class="spinner"></div></figure>
<div class="emscripten" id="status">Downloading...</div>
<div class="emscripten">
<progress value="0" max="100" id="progress" hidden=1></progress>
</div>

<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>

<script type='text/javascript'>
var statusElement = document.getElementById('status');
var progressElement = document.getElementById('progress');
var spinnerElement = document.getElementById('spinner');

var Module = {
preRun: [],
postRun: [],
print: (function() {
return function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
console.log(text);
};
})(),
printErr: function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
console.error(text);
},
canvas: (function() {
var canvas = document.getElementById('canvas');

// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);

return canvas;
})(),
setStatus: function(text) {
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
if (text === Module.setStatus.last.text) return;
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
var now = Date.now();
if (m && now - Module.setStatus.last.time < 30) return; // if this is a progress update, skip it if too soon
Module.setStatus.last.time = now;
Module.setStatus.last.text = text;
if (m) {
text = m[1];
progressElement.value = parseInt(m[2])*100;
progressElement.max = parseInt(m[4])*100;
progressElement.hidden = false;
spinnerElement.hidden = false;
} else {
progressElement.value = null;
progressElement.max = null;
progressElement.hidden = true;
if (!text) spinnerElement.hidden = true;
}
statusElement.innerHTML = text;
},
totalDependencies: 0,
monitorRunDependencies: function(left) {
this.totalDependencies = Math.max(this.totalDependencies, left);
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
}
};
Module.setStatus('Downloading...');
window.onerror = function() {
Module.setStatus('Exception thrown, see JavaScript console');
spinnerElement.style.display = 'none';
Module.setStatus = function(text) {
if (text) Module.printErr('[post-exception status] ' + text);
};
};
</script>
{{{ SCRIPT }}}
</body>
</html>

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