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Comment out SM64DS from laggy game check
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Fixes Mario's Holiday on DSi
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RocketRobz committed Sep 30, 2018
1 parent 4815683 commit 719ffc0
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions cardengine/arm9/source/cardengine.c
Original file line number Diff line number Diff line change
Expand Up @@ -236,8 +236,8 @@ static void getAsyncSector(void) {

static inline bool isGameLaggy(const tNDSHeader* ndsHeader) {
const char* romTid = getRomTid(ndsHeader);
return (strncmp(romTid, "ASM", 3) == 0 // Super Mario 64 DS (fixes sound crackles)
|| strncmp(romTid, "AP2", 3) == 0 // Metroid Prime Pinball
//return (strncmp(romTid, "ASM", 3) == 0 // Super Mario 64 DS (fixes sound crackles, breaks Mario's Holiday)
return (strncmp(romTid, "AP2", 3) == 0 // Metroid Prime Pinball
|| strncmp(romTid, "ADM", 3) == 0 // Animal Crossing: Wild World (fixes some sound crackles)
|| strncmp(romTid, "APT", 3) == 0 // Pokemon Trozei (slightly boosts load speed)
|| strncmp(romTid, "A2D", 3) == 0 // New Super Mario Bros. (fixes sound crackles)
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3 comments on commit 719ffc0

@Arisotura
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so basically... does this mean SM64DS gets crackly sound but we get to play one hack that pulls lame lockdown/DRM tricks?

@skawo
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@skawo skawo commented on 719ffc0 Oct 1, 2018

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^
Seems kind of nonsense to go out of your way to support a hack which purposefully goes out of its way to be as incompatible with everything as it can.

@RocketRobz
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@RocketRobz RocketRobz commented on 719ffc0 Oct 1, 2018

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Even though the sound fix option breaks some games, it works fine for SM64DS (last time I tried it), so sound fix can be used to fix the crackles.

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