Skip to content
DMXRoid edited this page Sep 14, 2010 · 4 revisions

Skeet grew naturally over the course of a few years, as I found that I really hated pretty much every existing PHP framework out there. They were either slow, or over-engineered, or useless, or all of the above. What I really wanted and needed was a rapid development framework that would generate some object model code for me, give me a structure to work in, and then go away. So I wrote my own, the Ur-Skeet, as it were, and I used it, made refinements to it over time, etc… It did me pretty well, saved me a shitload of time on my projects, and was compatible with all of my little coding habits.

When PHP introduced namespaces in 5.3, I saw an opportunity to familiarize myself with them by using them in my framework. This turned into a pretty major re-write, and I liked the result, so I figured I’d release it and see if other people couldn’t get some use out of it. Right now, it’s probably not usable for anyone but me, because there are some requirements for how you lay out your database (by design! It enforces better DB architecture than you’d normally see), but I’ll get around to documenting those.

Clone this wiki locally