A simple piece of code that helps generate .g.cs files for Unity3d
It'll pump out code that looks like this:
using Noesis;
namespace Assets.UI.Views.DesignerUI {
public partial class DesignerMain : UserControl {
internal Grid JustNormalGrid;
internal UniformGrid MyUniformGrid;
internal Assets.UI.Views.DesignerUI.CircleButton Skinkeskinke;
private void InitializeComponent() {
GUI.LoadComponent(this, "Assets/UI/Views/DesignerUI/DesignerMain.xaml");
this.JustNormalGrid = (Grid)FindName("JustNormalGrid");
this.MyUniformGrid = (UniformGrid)FindName("MyUniformGrid");
this.Skinkeskinke = (Assets.UI.Views.DesignerUI.CircleButton)FindName("Skinkeskinke");
}
}
}
Installation: In NoesisPostprocessor.cs find a method called ScanDependencies() in the bottom of the method body paste this code: "NoesisCsBindingsGenerator.GenerateCsFile(filename);" and you're good to go.
Forum thread: https://www.noesisengine.com/forums/viewtopic.php?f=3&t=1670