Allows LED illumination configuration on Roccat TalkFX enabled devices
##Installing
Install-Package Roccat-Talk
ROCCAT™ TALK® FX needs to be installed and running
The LED illumination settings (color, effects) on any TalkFX enabled device can be controlled via the following construct
using (var connection = new TalkFxConnection())
{
connection.SetLedRgb(Zone.Event, KeyEffect.Blinking, Speed.Normal, new Color(255, 105, 180));
connection.RestoreLedRgb();
}
It is important to call RestoreLedRgb
when you're finished controlling the device, so that the user-configured defaults can be restored. Otherwise your settings will remain applied even after your application has terminated.
The LED illumination settings (ON/OFF) on the Ryos keyboard can be controlled via the following construct
using (var connection = new RyosTalkFXConnection())
{
connection.Initialize();
connection.EnterSdkMode();
var keyboardState = new KeyboardState();
keyboardState.AllLedsOn();
connection.SetWholeKeyboardState(keyboardState);
connection.ExitSdkMode()
}
The Ryos keyboard allows for fine grained control over each LED and therefore has a more specific set of API methods.
It is important to call ExitSdkMode
when you're finished controlling the device, so that the user-configured defaults can be restored. Otherwise your settings will remain applied even after your application has terminated.
##Credits The control of the keyboard is made by communicating with the ROCCAT™ TALK® FX and using the ROCCAT™ TALK® FX SDK.
Since the SDK comprises of an unmanaged C++ class that cannot be used directly in .NET, a wrapper was needed, talkfx-c-wrapper was used.
##Remarks Upon installing the nuget package, a directory labeled CroccatTalkWrapper will be added your solution. This will contain the aforementioned wrapper, which is expected to be present in the output directory.
##Contribute Pull requests are welcomed. The code is tested using the Ryos ISKU FX keyboard, and could use some realworld testing on a Ryos keyboard.