Skip to content

Commit

Permalink
Target Uno for the Behaviors.Animations package
Browse files Browse the repository at this point in the history
Didn't see it working on Uno, but not sure if related to #119 or issue with caching or something...
Will have to add another sample and see after?
  • Loading branch information
michael-hawker committed Jul 11, 2023
1 parent 70759d1 commit e234419
Show file tree
Hide file tree
Showing 3 changed files with 4 additions and 4 deletions.
4 changes: 2 additions & 2 deletions components/Behaviors.Animations/src/MultiTarget.props
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,6 @@
MultiTarget is a custom property that indicates which target a project is designed to be built for / run on.
Used to create project references, generate solution files, enable/disable TargetFrameworks, and build nuget packages.
-->
<MultiTarget>uwp;wasdk;</MultiTarget>
<MultiTarget>uwp;wasdk;wpf;wasm;linuxgtk;macos;ios;android;</MultiTarget>
</PropertyGroup>
</Project>
</Project>
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@ namespace CommunityToolkit.WinUI.Behaviors;
/// <summary>
/// An <see cref="IAction"/> implementation that can trigger a target <see cref="AnimationSet"/> instance.
/// </summary>
public sealed class StartAnimationAction : DependencyObject, IAction
public sealed partial class StartAnimationAction : DependencyObject, IAction
{
/// <summary>
/// Gets or sets the linked <see cref="AnimationSet"/> instance to invoke.
Expand Down
2 changes: 1 addition & 1 deletion components/Behaviors.Animations/src/StopAnimationAction.cs
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@ namespace CommunityToolkit.WinUI.Behaviors;
/// <summary>
/// An <see cref="IAction"/> implementation that can stop a target <see cref="AnimationSet"/> instance.
/// </summary>
public sealed class StopAnimationAction : DependencyObject, IAction
public sealed partial class StopAnimationAction : DependencyObject, IAction
{
/// <summary>
/// Gets or sets the linked <see cref="AnimationSet"/> instance to stop.
Expand Down

0 comments on commit e234419

Please sign in to comment.