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Stable 1.80.16 Release #538
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Preview 1.80.10 Hotfix Release
# What's New? - 1.80.12 - **[Fix]** Threading exception on certain UI components, causing the launcher to crash, by @shatyuka - **[Fix]** Sophon Installer crashed due to invalid type of Language String to Locale Code converter, by @neon-nyan - **[Fix]** Honkai: Star Rail Game Repair and Cache Update issues, by @bagusnl and @neon-nyan - Adding fallback method to lookup values in Honkai: Star Rail gateway API if the metadata KVP is not updated/unmatched - Updating metadata's Key-Value pairs. - Adding debug information for the Gateway API parser under ``Debug`` build - Check for End-Of-File on the buffer - Fix the location of certain patch-marked files under Persistent Folder - Fix FileNotFound error on certain file marked under Persistent but found under StreamingAssets by hardlinking the file - **[Imp]** Add new game settings for Honkai: Star Rail, by @bagusnl - `Character Shadow in Map Exploration`: self explanatory - `Half Resolution Transparency`: Controls resolution of objects behind transparent plane (window, etc.) ### Templates <details> <summary>Changelog Prefixes</summary> ``` **[New]** **[Imp]** **[Fix]** **[Loc]** **[Doc]** ``` </details>
# What's New? - 1.80.13 - **[Fix]** Game's preset config not always reinitialized in certain conditions. - **[Fix]** Potential Error Code: 4302-x on Genshin Impact after performing Game Repair. - **[Fix]** Emptied VO audio list file on Genshin Impact and Honkai: Star Rail after Plugin/SDK updates. - **[Fix]** Carousel auto-scroll routine called twice after going back from the game. - **[Fix]** COM Threading error on spawning "Extract Anyway" dialog. - **[Fix]** Exception on extracting corrupted zip files on installation. - **[New]** Adding full SDK files update required for Bilibili client. - **[New]** Adding ``GameVersion``'s ``Equals()`` extension. - **[Imp]** Move activator to App's OnLaunched() override. - **[Imp]** Move notification trigger from base class to the caller. - **[Imp]** Switch ``StringComparer``s to ``OrdinalIgnoreCase``. - **[Imp]** Return if the TryDeleteReadOnlyFile argument is not exist. - **[Imp]** Always reinitialize game ``config.ini`` file on reloading. - **[Loc]** Update localizations, by localizers <3 ### Templates <details> <summary>Changelog Prefixes</summary> ``` **[New]** **[Imp]** **[Fix]** **[Loc]** **[Doc]** ``` </details>
FUCKIN HELL I FORGOR TO BUMP A<:"D>S :"T#EP{}LR <L:W<
NOTE: - Reverse Encode needs checking - GeneralData is still F'd - I'm eepy
WARNING: WILL CRASH WHEN OPENING THE PAGE
- Initialize General Data settings later due to certain properties are not initialized sooner - Fix path for general data config file - Fix frontend format
me dum
As the file is based on the old and obsolete BinaryFormatter serializer and no longer available for future .NET runtime releases, emulating the read/write routine should do the trick. Thanks @shatyuka for the help on the initial implementation - Adding basic props for ZZZ ``GeneralData`` class - Remove unused Encoder method - Clean-up namespaces - Implement JsonNode De/Serializer API - Implement JsonNode's Getter and Setter This is the difficult one :pepeHands: - Remove testing setter Co-authored-by: Shatyuka <[email protected]> Co-authored-by: Bagus Nur Listiyono <[email protected]>
Thank you for forcing us to use JsonNode this time. Fucc you, HoYo! :frick:
Also suppress interface warning by implementing Load() and LoadWithMagic() but cast the method from base
also add render res enum
- Do manual conversion of int <=> bool - Add :FRICK: tons of the keys - New enum, preset
# What's New? - 1.80.15 - **[Fix]** Crashing/Not responding issue caused by `ConfigureAwait`, by @neon-nyan - **[Fix]** Discord RPC weird behaviors, by @bagusnl & @neon-nyan - RPC wont update between idle/play status - RPC stuck between game changes - **[Fix]** Game Settings "reset" between game changes, by @bagusnl - This is caused by recent rewrite did not take into account refreshing `RegistryRoot` which is used by all GameSettings backend to load values from registry. - Now `RegistryRoot` is always retrieve the latest value instead of caching it. - **[Fix]** `MIT License` string in Settings page not localized, by @bagusnl - **[Imp]** Allow user to Cancel when asked to either resume or redownload an ongoing download, by @neon-nyan - **[Fix]** Zip extraction not using multithread, by @neon-nyan - **[Imp]** Use Uncompressed Size when calculating disk space requirements, by @neon-nyan - **[Fix]** "Stop Game" button always enabled even when game is not running, by @neon-nyan - **[Fix]** Game selector ComboBox fixes, by @shatyuka - Fixed being unable to change game/region after a metadata update - Fixed ComboBox not using acrylic theme - **[Fix]** Zenless Zone Zero uninstall error, by @NSPC911 ### Templates <details> <summary>Changelog Prefixes</summary> ``` **[New]** **[Imp]** **[Fix]** **[Loc]** **[Doc]** ``` </details>
+ This is useful to avoid NRE error if the new GeneralData() or any MagicNodeBaseValues<T> members are faulty or null. So instead of letting it null, we will instead create a new default instance of it. + This also can be useful to create a new default values of GENERAL_DATA.bin or any MagicNodeBaseValues<T> type files if don't exist.
+ Fix the bug by flushing the writer before reusing it
WARNING: NOT YET TIED INTO GENERAL DATA
+ Fix double disposal when cleaning-up log folder + Fix crash upon cleaning-up log folder + Fix the log files don't contain launcher infos + Fix where the launcher have "vUnknown" prefixes + Fix logs do not append to the last line on launcher re-run + Fix Console window sometime spawned for a moment on start-up, even with "Show Console" not enabled
Also adding VSync option
# Main Goal Implements Zenless Game Settings to Collapse ![image](https://github.com/user-attachments/assets/b6b98f1e-c348-4aea-94f6-962334d4bf68) ![image](https://github.com/user-attachments/assets/7f49c788-800c-46e6-84f4-9b8c9cc44ac5)
100% reviewed source file: 'en_US.json' on 'es_419'.
100% reviewed source file: 'en_US.json' on 'ja_JP'.
100% reviewed source file: 'en_US.json' on 'id_ID'.
+ This adds an ability to not only Import and Export the registry, but also Import and Export the file-based configuration as well (in this case: Zenless Zone Zero's GENERAL_DATA.bin)
100% reviewed source file: 'en_US.json' on 'zh_CN'.
100% reviewed source file: 'en_US.json' on 'vi_VN'.
100% reviewed source file: 'en_US.json' on 'pt_BR'.
100% reviewed source file: 'en_US.json' on 'fr_FR'.
100% reviewed source file: 'en_US.json' on 'id_ID'.
Helps for those with lower/more unstable internet, lessening retry count and preventing chunk corruption possibility. Theoretical max now 64 Value is controlled by downloadThreadCount * 4
Memory leak? What's that?
+ Adding an indicator if Sophon Mode is used + Fix sophon preload completion is not detectable + Fix thread exhaustion caused by too many connections being made + Fix (hopefully) unknown thrown, causing the preload download to gets finished prematurely
This is to prevent Tray settings to be reset when Collapse path change, usually after an update. It should stay the same place like before the path change, in terms of visibility and tray order.
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What's New? - 1.80.16
Verify
button instead ofDownload