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RetroFE - A cross-platform frontend for game cabinets, jukeboxes and kiosk style media centres

Project Discord | GitHub Wiki | Changelog

RetroFE is a cross-platform desktop frontend designed for MAME cabinets and game centers, with a focus on simplicity and customization. This repository is actively maintained and hundreds of commits ahead of the original RetroFE project. It is designed for use within CoinOPS builds, bringing with it a significant increase in performance, optimisations, and available feature set.

It's licensed under the terms of the GNU General Public License, version 3 or later (GPLv3).

What's so special about this fork?

  • Performance and optimisations
    • 64bit codebase
    • C++17 as standard
    • Modern render engine; DX11 for Windows, Metal for MacOS
    • Hardware accelerated video support for Windows
    • VSync and support for high refresh rate
    • Metadata database build time reduced
    • File caching to prevent drive lashing
    • RAM usage reduced by 70%
  • Features
    • Ability to start on random item; fed up of seeing the same game every time?
    • Robust video marquee and 2nd screen support
    • Upgraded attract mode
    • Upgraded favouriting system; global and local favourites
    • Start and exit scripts; run programs such as steam at retrofe launch
    • In depth logging system; 7 logging levels
    • Kiosk mode; lock things down for kids or cleanliness
    • And much more!

System Requirements

  • OS
    • Windows (10 or higher)
    • Linux
    • macOS (11 Big Sur or higher)
    • Unix-like systems other than Linux are not officially supported but may work
  • Processor
    • A modern CPU (2014 or later) is highly recommended
  • Graphics
    • A reasonably modern graphics card (Direct3D 11+ / OpenGL 4+ / Metal on MacOS)

Building for Windows

Install libraries

Download and compile the source code

Download the source code

git clone https://github.com/CoinOPS-Official/RetroFE.git

Setup Environment (to setup necessary variables and paths to compile in visual studio)

cd retrofe

Generate visual studio solution files

cmake -A x64 -B .\RetroFE\Build -D GSTREAMER_ROOT=C:\gstreamer\1.0\msvc_x86_64 -S .\RetroFE\Source

Compile RetroFE

cmake --build RetroFE/Build --config Release

Building for Linux

Install libraries

Install necessary dependencies:

sudo apt-get install git g++ cmake dos2unix zlib1g-dev libsdl2-2.0 libsdl2-mixer-2.0 libsdl2-image-2.0 libsdl2-ttf-2.0 libsdl2-dev libsdl2-mixer-dev libsdl2-image-dev libsdl2-ttf-dev libgstreamer1.0-dev libgstreamer-plugins-base1.0-dev libgstreamer-plugins-good1.0-dev gstreamer1.0-libav zlib1g-dev libglib2.0-0 libglib2.0-dev sqlite3

Download and compile the source code

Download the source code

git clone https://github.com/CoinOPS-Official/RetroFE.git

Generate your gcc make files

cd retrofe
cmake RetroFE/Source -BRetroFE/Build

Compile RetroFE

cmake --build RetroFE/Build

Building for MacOS

Universal2 Binaries

An Xcode project has been created to build universal binaries (x86_64 and arm64)

Install libraries

Download the following .dmg and place all .framework's in RetroFE/ThirdPartyMac

Download and compile the source code

Download the source code

git clone https://github.com/CoinOPS-Official/RetroFE.git

Open the Xcodeproj in RetroFE/xcode and build target

Optional

Creating a test environment

A launchable test environment can be created with the following commands

python Scripts\Package.py --os=windows/linux/mac --build=full

Copy your live RetroFE system to any folder of your choosing. Files can be found in Artifacts/windows/RetroFE

Set $RETROFE_PATH via Environment variable

RetroFE will load it's media and configuration files relative to where the binary file is located. This allows the build to be portable. If you want RetroFE to load your configuration from a fixed location regardless of where your install is copy your configuration there and set $RETROFE_PATH. Note this will work if you start RetroFE from the command line.

vi ~/.bash_profile
export RETROFE_PATH=/your/new/retrofe

Set RETROFE_PATH via flat file

Depending on your version of OS X the GUI will read user defined Environment variables from another place. If you find this dificult to setup you can get around it by creating a text file in your HOME directory: /Users//.retrofe with one line no spaces: /your/new/retrofe. This will also work in Linux. RetroFE's configuration search order is 1st: ENV, Flat file, and executable location.

echo /your/new/retrofe > ~/.retrofe

Fix libpng iCCP warnings

The issue is with the png files that are being used with the Artwork. Libpng is pretty touchy about it. You can get rid of these messages with a handy tool called pngcrush found on sourceforge and github.

Error message:

libpng warning: iCCP: known incorrect sRGB profile

Install pngcrush on Mac: (linux use apt-get ?)

brew install pngcrush

Use pngcrush to Find and repair pngs:

find /usr/local/opt/retrofe/collections -type f -iname '*.png' -exec pngcrush -ow -rem allb -reduce {} \;

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  • C++ 87.3%
  • C# 7.2%
  • CMake 3.7%
  • Other 1.8%