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fixes to character offsets/indices (Not meant to reflect base game) (#…
…388)
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Original file line number | Diff line number | Diff line change |
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@@ -1,13 +1,13 @@ | ||
<!DOCTYPE codename-engine-character> | ||
<character isPlayer="true" flipX="true" x="0" y="350" icon="bf" camy="55" color="#31B0D1"> | ||
<anim name="idle" anim="BF idle dance" fps="24" loop="false" x="-5" y="0"/> | ||
<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="27"/> | ||
<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="-6"/> | ||
<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-38" y="-7"/> | ||
<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-50"/> | ||
<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="27"/> | ||
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="24"/> | ||
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-30" y="21"/> | ||
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-11" y="-19"/> | ||
<anim name="hey" anim="BF HEY" fps="24" loop="false" x="7" y="4"/> | ||
<anim name="idle" anim="BF idle dance" x="-5" y="0" fps="24" loop="false"/> | ||
<anim name="singUP" anim="BF NOTE UP0" x="-39" y="27" fps="24" loop="false"/> | ||
<anim name="singLEFT" anim="BF NOTE LEFT0" x="6" y="-7" fps="24" loop="false"/> | ||
<anim name="singRIGHT" anim="BF NOTE RIGHT0" x="-48" y="-6" fps="24" loop="false"/> | ||
<anim name="singDOWN" anim="BF NOTE DOWN0" x="-17" y="-50" fps="24" loop="false"/> | ||
<anim name="singUPmiss" anim="BF NOTE UP MISS" x="-35" y="27" fps="24" loop="false"/> | ||
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" x="6" y="19" fps="24" loop="false"/> | ||
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" x="-44" y="22" fps="24" loop="false"/> | ||
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" x="-16" y="-19" fps="24" loop="false"/> | ||
<anim name="hey" anim="BF HEY" x="-3" y="6" fps="24" loop="false"/> | ||
</character> |
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@@ -1,13 +1,13 @@ | ||
<!DOCTYPE codename-engine-character> | ||
<character isPlayer="true" flipX="true" x="0" y="350" icon="bf" gameOverChar="bf-holding-gf-dead" color="#31B0D1"> | ||
<anim name="idle" anim="BF idle dance" fps="24" loop="false"/> | ||
<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="10"/> | ||
<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="7"/> | ||
<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-41" y="23"/> | ||
<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-10"/> | ||
<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="10"/> | ||
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="7"/> | ||
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-41" y="23"/> | ||
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-10" y="-10"/> | ||
<anim name="bfCatch" anim="BF catches GF" fps="24" loop="false" x="6" y="88"/> | ||
<character y="350" sprite="bf-holding-gf" flipX="true" isPlayer="true" icon="bf" color="#31B0D1" gameOverChar="bf-holding-gf-dead"> | ||
<anim name="idle" anim="BF idle dance" x="0" y="0" fps="24" loop="false"/> | ||
<anim name="singUP" anim="BF NOTE UP0" x="-42" y="9" fps="24" loop="false"/> | ||
<anim name="singLEFT" anim="BF NOTE LEFT0" x="11" y="2" fps="24" loop="false"/> | ||
<anim name="singRIGHT" anim="BF NOTE RIGHT0" x="-46" y="21" fps="24" loop="false"/> | ||
<anim name="singDOWN" anim="BF NOTE DOWN0" x="-16" y="-14" fps="24" loop="false"/> | ||
<anim name="singUPmiss" anim="BF NOTE UP MISS" x="-39" y="8" fps="24" loop="false"/> | ||
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" x="10" y="3" fps="24" loop="false"/> | ||
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" x="-41" y="37" fps="24" loop="false"/> | ||
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" x="-15" y="-11" fps="24" loop="false"/> | ||
<anim name="bfCatch" anim="BF catches GF" x="6" y="90" fps="24" loop="false"/> | ||
</character> |
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@@ -1,15 +1,12 @@ | ||
<!DOCTYPE codename-engine-character> | ||
<character isPlayer="true" flipX="true" x="200" y="570" antialiasing="false" scale="6" gameOverChar="bf-pixel-dead" color="#7BD6F6"> | ||
<anim name="idle" anim="BF IDLE" fps="24" loop="false" x="0" y="0" /> | ||
|
||
<!-- Offsets are actually multiplied by scale --> | ||
<anim name="singLEFT" anim="BF LEFT NOTE" fps="24" loop="false" x="0" y="0" /> | ||
<anim name="singDOWN" anim="BF DOWN NOTE" fps="24" loop="false" x="0" y="0" /> | ||
<anim name="singUP" anim="BF UP NOTE" fps="24" loop="false" x="0" y="0" /> | ||
<anim name="singRIGHT" anim="BF RIGHT NOTE" fps="24" loop="false" x="0" y="0" /> | ||
|
||
<anim name="singUPmiss" anim="BF UP MISS" fps="24" loop="false" x="0" y="0"/> | ||
<anim name="singLEFTmiss" anim="BF LEFT MISS" fps="24" loop="false" x="0" y="0"/> | ||
<anim name="singRIGHTmiss" anim="BF RIGHT MISS" fps="24" loop="false" x="0" y="0"/> | ||
<anim name="singDOWNmiss" anim="BF DOWN MISS" fps="24" loop="false" x="0" y="0"/> | ||
</character> | ||
<character x="200" y="570" sprite="bf-pixel" scale="6" antialiasing="false" flipX="true" isPlayer="true" icon="bf-pixel" color="#7BD6F6" gameOverChar="bf-pixel-dead"> | ||
<anim name="idle" anim="BF IDLE" x="0" y="0" fps="24" loop="false"/> | ||
<anim name="singLEFT" anim="BF LEFT NOTE" x="-1" y="0" fps="24" loop="false"/> | ||
<anim name="singDOWN" anim="BF DOWN NOTE" x="0" y="0" fps="24" loop="false"/> | ||
<anim name="singUP" anim="BF UP NOTE" x="0" y="0" fps="24" loop="false"/> | ||
<anim name="singRIGHT" anim="BF RIGHT NOTE" x="0" y="0" fps="24" loop="false"/> | ||
<anim name="singUPmiss" anim="BF UP MISS" x="0" y="0" fps="24" loop="false"/> | ||
<anim name="singLEFTmiss" anim="BF LEFT MISS" x="-1" y="0" fps="24" loop="false"/> | ||
<anim name="singRIGHTmiss" anim="BF RIGHT MISS" x="0" y="0" fps="24" loop="false"/> | ||
<anim name="singDOWNmiss" anim="BF DOWN MISS" x="0" y="0" fps="24" loop="false"/> | ||
</character> |
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@@ -1,18 +1,18 @@ | ||
<!DOCTYPE codename-engine-character> | ||
<character isPlayer="true" flipX="true" x="0" y="350" color="#31B0D1"> | ||
<anim name="idle" anim="BF idle dance" fps="24" loop="false" x="-5" y="0"/> | ||
<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="27"/> | ||
<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="-6"/> | ||
<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-38" y="-7"/> | ||
<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-50"/> | ||
<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="27"/> | ||
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="24"/> | ||
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-30" y="21"/> | ||
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-11" y="-19"/> | ||
<anim name="hey" anim="BF HEY" fps="24" loop="false" x="7" y="4"/> | ||
<anim name="scared" anim="BF idle shaking" fps="24" loop="true" x="-4" y="0"/> | ||
<anim name="hit" anim="BF hit" fps="24" loop="false" x="13" y="19"/> | ||
<anim name="pre-attack" anim="bf pre attack" fps="24" loop="false" x="-47" y="-36"/> | ||
<anim name="attack" anim="boyfriend attack" fps="24" loop="false" x="289" y="270"/> | ||
<anim name="dodge" anim="boyfriend dodge" fps="24" loop="false" x="-7" y="-15"/> | ||
<character y="350" sprite="bf" flipX="true" isPlayer="true" icon="bf" color="#31B0D1"> | ||
<anim name="idle" anim="BF idle dance" x="-5" y="0" fps="24" loop="false"/> | ||
<anim name="singUP" anim="BF NOTE UP0" x="-39" y="27" fps="24" loop="false"/> | ||
<anim name="singLEFT" anim="BF NOTE LEFT0" x="6" y="-7" fps="24" loop="false"/> | ||
<anim name="singRIGHT" anim="BF NOTE RIGHT0" x="-48" y="-6" fps="24" loop="false"/> | ||
<anim name="singDOWN" anim="BF NOTE DOWN0" x="-17" y="-50" fps="24" loop="false"/> | ||
<anim name="singUPmiss" anim="BF NOTE UP MISS" x="-35" y="27" fps="24" loop="false"/> | ||
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" x="6" y="19" fps="24" loop="false"/> | ||
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" x="-44" y="22" fps="24" loop="false"/> | ||
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" x="-16" y="-19" fps="24" loop="false"/> | ||
<anim name="hey" anim="BF HEY" x="-3" y="6" fps="24" loop="false"/> | ||
<anim name="scared" anim="BF idle shaking" x="-6" y="1" fps="24" loop="true"/> | ||
<anim name="hit" anim="BF hit" x="13" y="19" fps="24" loop="false"/> | ||
<anim name="pre-attack" anim="bf pre attack" x="-47" y="-36" fps="24" loop="false"/> | ||
<anim name="attack" anim="boyfriend attack" x="289" y="270" fps="24" loop="false"/> | ||
<anim name="dodge" anim="boyfriend dodge" x="-8" y="-13" fps="24" loop="false"/> | ||
</character> |
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@@ -1,13 +1,12 @@ | ||
<!DOCTYPE codename-engine-character> | ||
<character isPlayer="false" flipX="false" holdTime="6.1" color="#AF66CE"> | ||
<anim name="idle" anim="Dad idle dance" fps="24" loop="false" x="0" y="0"/> | ||
<anim name="singUP" anim="Dad Sing note UP" fps="24" loop="false" x="-6" y="50"/> | ||
<anim name="singLEFT" anim="dad sing note right" fps="24" loop="false" x="-10" y="10"/> | ||
<anim name="singRIGHT" anim="Dad Sing Note LEFT" fps="24" loop="false" x="0" y="27"/> | ||
<anim name="singDOWN" anim="Dad Sing Note DOWN" fps="24" loop="false" x="0" y="-30"/> | ||
<!-- funny loop --> | ||
<anim name="idle-loop" anim="Dad idle dance" fps="24" loop="true" x="0" y="0" indices="10,11,12,12"/> | ||
<anim name="singUP-loop" anim="Dad Sing note UP" fps="24" loop="true" x="-6" y="50" indices="56,57,58,59"/> | ||
<anim name="singLEFT-loop" anim="dad sing note right" fps="24" loop="true" x="-10" y="10" indices="12,13,14,15"/> | ||
<anim name="singRIGHT-loop" anim="Dad Sing Note LEFT" fps="24" loop="true" x="0" y="27" indices="15,16,17,18"/> | ||
</character> | ||
<character sprite="dad" icon="dad" color="#AF66CE" holdTime="6.1"> | ||
<anim name="idle" anim="Dad idle dance" x="0" y="0" fps="24" loop="false" indices="2..12,0,1"/> | ||
<anim name="singUP" anim="Dad Sing note UP" x="-10" y="50" fps="24" loop="false"/> | ||
<anim name="singLEFT" anim="dad sing note right" x="-10" y="10" fps="24" loop="false"/> | ||
<anim name="singRIGHT" anim="Dad Sing Note LEFT" x="-4" y="26" fps="24" loop="false"/> | ||
<anim name="singDOWN" anim="Dad Sing Note DOWN" x="2" y="-31" fps="24" loop="false"/> | ||
<anim name="idle-loop" anim="Dad idle dance" x="0" y="0" fps="24" loop="true" indices="10..12,12"/> | ||
<anim name="singUP-loop" anim="Dad Sing note UP" x="-10" y="50" fps="24" loop="true" indices="56..59"/> | ||
<anim name="singLEFT-loop" anim="dad sing note right" x="-10" y="10" fps="24" loop="true" indices="12..15"/> | ||
<anim name="singRIGHT-loop" anim="Dad Sing Note LEFT" x="-4" y="26" fps="24" loop="true" indices="15..18"/> | ||
</character> |
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@@ -1,5 +1,5 @@ | ||
<!DOCTYPE codename-engine-character> | ||
<character isPlayer="false" flipX="false" isGF="true" x="75" y="335" icon="gf" color="#A5004D"> | ||
<anim name="danceLeft" anim="GF Dancing Beat Hair blowing CAR" fps="24" loop="false" x="0" y="0" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" /> | ||
<anim name="danceRight" anim="GF Dancing Beat Hair blowing CAR" fps="24" loop="false" x="0" y="0" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" /> | ||
<anim name="danceLeft" anim="GF Dancing Beat Hair blowing CAR" fps="24" loop="false" x="0" y="0" indices="0..15" /> | ||
<anim name="danceRight" anim="GF Dancing Beat Hair blowing CAR" fps="24" loop="false" x="0" y="0" indices="16..30" /> | ||
</character> |
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@@ -1,14 +1,14 @@ | ||
<!DOCTYPE codename-engine-character> | ||
<character x="115" icon="gf" y="325" isGF="true" flipX="false" isPlayer="false" antialiasing="true" color="#A5004D"> | ||
<anim x="0" loop="true" y="-9" fps="24" anim="GF FEAR" name="scared"/> | ||
<anim x="0" loop="false" y="-9" fps="24" anim="GF Down Note" name="singDOWN"/> | ||
<anim x="0" loop="false" y="-9" fps="24" anim="GF Dancing Beat" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" name="danceRight"/> | ||
<anim x="0" loop="false" y="-9" fps="24" anim="GF Up Note" name="singUP"/> | ||
<anim x="0" loop="false" y="-9" fps="24" anim="GF Dancing Beat" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" name="danceLeft"/> | ||
<anim x="0" loop="false" y="-9" fps="24" anim="GF Dancing Beat Hair blowing" indices="0,1,2,3" name="hairBlow"/> | ||
<anim x="0" loop="false" y="-9" fps="24" anim="GF Right Note" name="singRIGHT"/> | ||
<anim x="0" loop="false" y="-9" fps="24" anim="GF Dancing Beat Hair Landing" indices="0,1,2,3,4,5,6,7,8,9,10,11" name="hairFall"/> | ||
<anim x="0" loop="false" y="-9" fps="24" anim="GF Cheer" name="cheer"/> | ||
<anim x="0" loop="false" y="-9" fps="24" anim="GF left note" name="singLEFT"/> | ||
<anim x="-51" loop="true" y="306" fps="24" anim="gf sad" indices="0,1,2,3,4,5,6,7,8,9,10,11,12" name="sad"/> | ||
</character> | ||
<character x="115" y="325" sprite="gf-christmas" icon="gf" color="#A5004D" isGF="true"> | ||
<anim name="danceLeft" anim="GF Dancing Beat" x="0" y="-9" fps="24" loop="false" indices="0..14"/> | ||
<anim name="danceRight" anim="GF Dancing Beat" x="0" y="-9" fps="24" loop="false" indices="15..30"/> | ||
<anim name="singUP" anim="GF Up Note" x="0" y="-9" fps="24" loop="false"/> | ||
<anim name="singDOWN" anim="GF Down Note" x="0" y="-9" fps="24" loop="false"/> | ||
<anim name="singLEFT" anim="GF left note" x="0" y="-9" fps="24" loop="false"/> | ||
<anim name="singRIGHT" anim="GF Right Note" x="0" y="-9" fps="24" loop="false"/> | ||
<anim name="scared" anim="GF FEAR" x="0" y="-9" fps="24" loop="true"/> | ||
<anim name="hairBlow" anim="GF Dancing Beat Hair blowing" x="0" y="-9" fps="24" loop="false" indices="0..3"/> | ||
<anim name="hairFall" anim="GF Dancing Beat Hair Landing" x="0" y="-9" fps="24" loop="false" indices="0..11"/> | ||
<anim name="cheer" anim="GF Cheer" x="0" y="-9" fps="24" loop="false"/> | ||
<anim name="sad" anim="gf sad" x="-51" y="306" fps="24" loop="true" indices="0..12"/> | ||
</character> |
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@@ -1,5 +1,5 @@ | ||
<!DOCTYPE codename-engine-character> | ||
<character isPlayer="false" flipX="false" x="180" y="300" antialiasing="false" scale="6" camx="180" camy="300" color="#C70660"> | ||
<anim name="danceLeft" anim="GF IDLE" fps="24" loop="false" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" x="0" y="0" /> | ||
<anim name="danceRight" anim="GF IDLE" fps="24" loop="false" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" x="0" y="0" /> | ||
</character> | ||
<character x="180" y="300" sprite="gf-pixel" scale="6" antialiasing="false" camx="180" camy="300" icon="gf-pixel" color="#C70660"> | ||
<anim name="danceLeft" anim="GF IDLE" x="0" y="0" fps="24" loop="false" indices="0..14"/> | ||
<anim name="danceRight" anim="GF IDLE" x="0" y="0" fps="24" loop="false" indices="15..30"/> | ||
</character> |
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@@ -1,7 +1,7 @@ | ||
<!DOCTYPE codename-engine-character> | ||
<character icon="gf" isGF="true" flipX="false" isPlayer="false" antialiasing="true" color="#A5004D"> | ||
<anim x="0" loop="false" y="0" fps="24" anim="GF Dancing at Gunpoint" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" name="danceLeft"/> | ||
<anim x="0" loop="true" y="0" fps="24" anim="GF Dancing at Gunpoint" name="dance-cutscene"/> | ||
<anim x="-315" loop="true" y="6" fps="24" anim="GF Crying at Gunpoint" indices="0,1,2,3,4,5,6,7,8,9,10,11,12" name="sad"/> | ||
<anim x="0" loop="false" y="0" fps="24" anim="GF Dancing at Gunpoint" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" name="danceRight"/> | ||
<character sprite="gf-tankmen" icon="gf" color="#A5004D" isGF="true"> | ||
<anim name="danceLeft" anim="GF Dancing at Gunpoint" x="0" y="0" fps="24" loop="false" indices="0..14"/> | ||
<anim name="danceRight" anim="GF Dancing at Gunpoint" x="0" y="0" fps="24" loop="false" indices="15..30"/> | ||
<anim name="dance-cutscene" anim="GF Dancing at Gunpoint" x="0" y="0" fps="24" loop="true"/> | ||
<anim name="sad" anim="GF Crying at Gunpoint" x="-315" y="6" fps="24" loop="true" indices="0..12"/> | ||
</character> |
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@@ -1,14 +1,14 @@ | ||
<!DOCTYPE codename-engine-character> | ||
<character isPlayer="false" flipX="false" isGF="true" x="100" y="275" color="#A5004D"> | ||
<anim name="cheer" anim="GF Cheer" fps="24" loop="false" /> | ||
<anim name="singUP" anim="GF Up Note" fps="24" loop="false" x="0" y="0" /> | ||
<anim name="singLEFT" anim="GF left note" fps="24" loop="false" x="0" y="0" /> | ||
<anim name="singRIGHT" anim="GF Right Note" fps="24" loop="false" x="0" y="0" /> | ||
<anim name="singDOWN" anim="GF Down Note" fps="24" loop="false" x="0" y="0" /> | ||
<anim name="danceLeft" anim="GF Dancing Beat" fps="24" loop="false" x="0" y="0" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" /> | ||
<anim name="danceRight" anim="GF Dancing Beat" fps="24" loop="false" x="0" y="0" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" /> | ||
<anim name="hairBlow" anim="GF Dancing Beat Hair blowing" fps="24" loop="true" x="0" y="0" indices="0,1,2,3" /> | ||
<anim name="hairFall" anim="GF Dancing Beat Hair Landing" fps="24" loop="false" x="0" y="0" indices="0,1,2,3,4,5,6,7,8,9,10,11" /> | ||
<anim name="scared" anim="GF FEAR" fps="24" loop="true" x="0" y="0" /> | ||
<anim name="sad" anim="gf sad" fps="24" loop="true" x="0" y="0" indices="0,1,2,3,4,5,6,7,8,9,10,11,12" /> | ||
</character> | ||
<character x="100" y="275" sprite="gf" icon="gf" color="#A5004D" isGF="true"> | ||
<anim name="cheer" anim="GF Cheer" x="0" y="0" fps="24" loop="false"/> | ||
<anim name="singUP" anim="GF Up Note" x="0" y="0" fps="24" loop="false"/> | ||
<anim name="singLEFT" anim="GF left note" x="0" y="0" fps="24" loop="false"/> | ||
<anim name="singRIGHT" anim="GF Right Note" x="0" y="0" fps="24" loop="false"/> | ||
<anim name="singDOWN" anim="GF Down Note" x="0" y="0" fps="24" loop="false"/> | ||
<anim name="danceLeft" anim="GF Dancing Beat" x="0" y="0" fps="24" loop="false" indices="0..14"/> | ||
<anim name="danceRight" anim="GF Dancing Beat" x="0" y="0" fps="24" loop="false" indices="15..30"/> | ||
<anim name="hairBlow" anim="GF Dancing Beat Hair blowing" x="0" y="0" fps="24" loop="true" indices="0,1,2,3"/> | ||
<anim name="hairFall" anim="GF Dancing Beat Hair Landing" x="0" y="0" fps="24" loop="false" indices="0..11"/> | ||
<anim name="scared" anim="GF FEAR" x="0" y="0" fps="24" loop="true"/> | ||
<anim name="sad" anim="gf sad" x="0" y="0" fps="24" loop="true" indices="0..12"/> | ||
</character> |
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