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convert class to function #26

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106 changes: 64 additions & 42 deletions src/GuessControl.jsx
Original file line number Diff line number Diff line change
@@ -1,47 +1,69 @@
import React, { Component } from "react";
import React, { useState } from "react";
import Button from "./Button";

class GuessControl extends Component {
constructor(props) {
super(props);

this.state = {
currentGuess: "",
};

/**
* These lines are required to make the methods/functions declared on this
* class have the correct `this` object when they run.
*/
this.handleInputChange = this.handleInputChange.bind(this);
this.onSubmitGuess = this.onSubmitGuess.bind(this);
}

handleInputChange(event) {
this.setState({ currentGuess: event.target.value });
}

onSubmitGuess() {
// Since the values from an HTML input are strings by default,
// convert to a number for the returned guess value
// by passing in the string to the Number function.
// See https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number
this.props.onGuess(Number(this.state.currentGuess));
this.setState({ currentGuess: "" });
}

render() {
return (
<div>
<input
type="number"
value={this.state.currentGuess}
onChange={this.handleInputChange}
/>
<Button onClick={this.onSubmitGuess}>Submit Guess</Button>
</div>
);
}
function GuessControl({ onGuess }) {
const [currentGuess, setCurrentGuess] = useState("");

//step 4 create a handleInputChange function
const handleInputChange = (event) => {
setCurrentGuess(event.target.value);
};

//step 5 create onsubmitGuess function
const onSubmitGuess = () => {
onGuess(Number(currentGuess));
setCurrentGuess(""); //Set the onChange property for the input element
};

return (
<div>
<input type="number" value={currentGuess} onChange={handleInputChange} />
<Button onClick={onSubmitGuess}>Submit Guess</Button>
</div>
);
}

export default GuessControl;

//import React, { Component } from "react";
// class GuessControlOld extends Component {
// constructor(props) {
// super(props);

// this.state = {
// currentGuess: "",
// };

// /**
// * These lines are required to make the methods/functions declared on this
// * class have the correct `this` object when they run.
// */
// this.handleInputChange = this.handleInputChange.bind(this);
// this.onSubmitGuess = this.onSubmitGuess.bind(this);
// }

// handleInputChange(event) {
// this.setState({ currentGuess: event.target.value });
// }

// onSubmitGuess() {
// // Since the values from an HTML input are strings by default,
// // convert to a number for the returned guess value
// // by passing in the string to the Number function.
// // See https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number
// this.props.onGuess(Number(this.state.currentGuess));
// this.setState({ currentGuess: "" });
// }
//render() {
// return (
// <div>
// <input
// type="number"
// value={this.state.currentGuess}
// onChange={this.handleInputChange}
// />
// <Button onClick={this.onSubmitGuess}>Submit Guess</Button>
// </div>
// );

//step 3 create a new function
176 changes: 112 additions & 64 deletions src/NumberGuessingGame.jsx
Original file line number Diff line number Diff line change
@@ -1,77 +1,125 @@
import React, { Component } from "react";
//import React, { Component } from "react";
import React, { useState } from "react";
import GuessControl from "./GuessControl";
import GuessMessage from "./GuessMessage";
import GameOver from "./GameOver";

const getRandomNumber = () => Math.floor(Math.random() * 100) + 1;
const MAX_ATTEMPTS = 5;

/**
*
* Returns a random integer number from 1-100 inclusive
*/
function getRandomNumber() {
return Math.floor(Math.random() * 100) + 1;
}

const MAX_ATTEMPTS = 5;
function NumberGuessingGame() {
const [numberToGuess, setNumberToGuess] = useState(getRandomNumber());
const [numberOfGuesses, setNumberOfGuesses] = useState(0);
const [latestGuess, setLatestGuess] = useState(null);

const isCorrectGuess = latestGuess === numberToGuess;

class NumberGuessingGame extends Component {
constructor(props) {
super(props);

this.state = {
numberToGuess: getRandomNumber(),
numberOfGuesses: 0,
latestGuess: null,
};

/**
* These lines are required to make the methods/functions declared on this
* class have the correct `this` object when they run.
*/
this.handleGuess = this.handleGuess.bind(this);
this.handleReset = this.handleReset.bind(this);
}

handleGuess(guess) {
this.setState({
latestGuess: guess,
numberOfGuesses: this.state.numberOfGuesses + 1,
});
}

handleReset() {
this.setState({
numberToGuess: getRandomNumber(),
numberOfGuesses: 0,
latestGuess: null,
});
}

render() {
const isCorrectGuess = this.state.latestGuess === this.state.numberToGuess;

const isGameOver =
isCorrectGuess || this.state.numberOfGuesses === MAX_ATTEMPTS;

return (
<div>
<h2>I'm thinking of a number from 1 to 100.</h2>
<h2>
Can you guess the number I am thinking of in {MAX_ATTEMPTS} tries?
</h2>
<GuessControl onGuess={this.handleGuess} />
{isGameOver && (
<GameOver hasWon={isCorrectGuess} onReset={this.handleReset} />
)}
{!isGameOver && (
<GuessMessage
guess={this.state.latestGuess}
numberToGuess={this.state.numberToGuess}
numberOfGuesses={this.state.numberOfGuesses}
/>
)}
</div>
);
}
const isGameOver = isCorrectGuess || numberOfGuesses >= MAX_ATTEMPTS;

//Create a handleInputChange function
const handleGuess = (guess) => {
setLatestGuess(Number(guess));
setNumberOfGuesses((prev) => prev + 1);
};

//create a handleReset function
const handleReset = () => {
setNumberToGuess(Math.floor(Math.random() * 100) + 1);
setNumberOfGuesses(0);
setLatestGuess(null);
};

return (
<div>
<h2>I'm thinking of a number from 1 to 100.</h2>
<h2>
Can you guess the number I am thinking of in {MAX_ATTEMPTS} tries?
</h2>
<GuessControl onGuess={handleGuess} />

{isGameOver ? (
<GameOver hasWon={isCorrectGuess} onReset={handleReset} />
) : (
<GuessMessage
guess={latestGuess}
numberToGuess={numberToGuess}
numberOfGuesses={numberOfGuesses}
/>
)}
</div>
);
}

export default NumberGuessingGame;

//function getRandomNumberOld() {
// return Math.floor(Math.random() * 100) + 1;
// }

// const MAX_ATTEMPTS = 5;

// class NumberGuessingGame extends Component {
// constructor(props) {
// super(props);

// this.state = {
// numberToGuess: getRandomNumberOld(),
// numberOfGuesses: 0,
// latestGuess: null,
// };

// /**
// * These lines are required to make the methods/functions declared on this
// * class have the correct `this` object when they run.
// */
// this.handleGuess = this.handleGuess.bind(this);
// this.handleReset = this.handleReset.bind(this);
// }

// handleGuess(guess) {
// this.setState({
// latestGuess: guess,
// numberOfGuesses: this.state.numberOfGuesses + 1,
// });
// }

// handleReset() {
// this.setState({
// numberToGuess: getRandomNumberOld(),
// numberOfGuesses: 0,
// latestGuess: null,
// });
// }

// render() {
// const isCorrectGuess = this.state.latestGuess === this.state.numberToGuess;

// const isGameOver =
// isCorrectGuess || this.state.numberOfGuesses === MAX_ATTEMPTS;

// return (
// <div>
// <h2>I'm thinking of a number from 1 to 100.</h2>
// <h2>
// Can you guess the number I am thinking of in {MAX_ATTEMPTS} tries?
// </h2>
// <GuessControl onGuess={this.handleGuess} />
// {isGameOver && (
// <GameOver hasWon={isCorrectGuess} onReset={this.handleReset} />
// )}
// {!isGameOver && (
// <GuessMessage
// guess={this.state.latestGuess}
// numberToGuess={this.state.numberToGuess}
// numberOfGuesses={this.state.numberOfGuesses}
// />
// )}
// </div>
// );
// }
// }