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index.html
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<html>
<head>
<title>cangaja - Canvas Game JavaScript Framekwork</title>
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
<link rel="stylesheet" href="index.css" type="text/css">
<style>
* {margin: 0;padding: 0;}
body {font-family: verdana,arial;font-size: 13px;color: #888;background: #222;}
canvas {margin: 10px 0;border: 1px solid #333;}
.demolist {background:#111;margin: 20px auto; width:auto;border: 1px dotted #666;padding:10px;border-radius: 5px;margin:10px;}
a {color:#aaa;text-decoration: none;display:block; padding:5px 10px;}
a:hover {color:#ffc;text-decoration: none;}
li {background: none;border-radius: 5px;}
li:hover {background:#333}
ul {list-style: none;width: 48%;float:left;}
h1 {font-size: 16px;padding:10px;}
.last {margin: 30px 0 0 0;}
</style>
</head>
<body>
<div class="demolist">
<h1>cangaja - Canvas Game JavaScript Framework</h1>
<ul>
<li><a href="demo/demo-font.html">Font example (uses Glyphdesigner)</a></li>
<li><a href="demo/demo-sprite.html">Sprite example</a></li>
<li><a href="demo/demo-sprite-follower.html">Sprite follower example</a></li>
<li><a href="demo/demo-sprite-collision.html">Sprite collision example</a></li>
<li><a href="demo/demo-animation.html">Animation example</a></li>
<li><a href="demo/demo-particle-emitter.html">Particle/Emitter example</a></li>
<li><a href="demo/demo-translate.html">Translate/Sequence example</a></li>
<li><a href="demo/demo-morph.html">Morph example</a></li>
<li><a href="demo/demo-button.html">Button/Menu example (TexturePacker)</a></li>
<li><a href="demo/demo-screen.html">Layer/Screen example</a></li>
<li><a href="demo/demo-bitmap.html">Bitmap example</a></li>
<li class=""><a href="demo/demo-devel.html">Experimental playground (things may be brocken!)</a></li>
</ul>
<ul>
<li><a href="demo/demo-tilemap-orthogonal.html">Tilemap orthogonal (Tiled)</a></li>
<li><a href="demo/demo-tilemap-isometric.html">Tilemap isometric (Tiled)</a></li>
<li><a href="demo/demo-tilemap-advanced.html">Tilemap - bounds and points (Tiled)</a></li>
<li><a href="demo/demo-tilemap-advanced-tilecollision.html">Tilemap - sprite to tilemap collision (Tiled)</a></li>
<li><a href="demo/demo-tilemap-advanced-areacollision.html">Tilemap - sprite(s) to area(s) collision (Tiled)</a></li>
<li><a href="demo/demo-box2d-1.html">Box2D Wrapper: World, Cirlce, Rectangle, Bridge, Rope</a></li>
<li><a href="demo/demo-box2d-2.html">Box2D Wrapper: tests</a></li>
<li><a href="demo/demo-box2d-3.html">Box2D Wrapper: tribute to blobby ;o)</a></li>
<li><a href="demo/demo-box2d-4.html">Box2D Wrapper: ChainShape Test</a></li>
<li><a href="demo/demo-box2d-5.html">Box2D Wrapper: Terrain Test</a></li>
<li><a href="demo/demo-box2d-6.html">Box2D Wrapper: Terrain Test playground</a></li>
</ul>
<div style="clear:both"></div>
</div>
</body>
</html>