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Allow reading fun books even when morale is low #79

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merged 1 commit into from
Feb 20, 2013

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@Voker57 Voker57 commented Feb 20, 2013

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TheDarklingWolf added a commit that referenced this pull request Feb 20, 2013
Allow reading fun books even when morale is low
@TheDarklingWolf TheDarklingWolf merged commit bd26299 into CleverRaven:master Feb 20, 2013
sonphantrung added a commit to sonphantrung/Cataclysm-DDA that referenced this pull request Nov 2, 2024
# This is the 1st commit message:

ios build

# This is the commit message #2:

Add legacy handling and overmapbuffer::is_in_city

# This is the commit message #3:

Correct doc example

# This is the commit message #4:

Correct distance calc

Not sure why I were checking 2 thick circles?

# This is the commit message #5:

Appease our clang overlords

# This is the commit message #6:

It helps if you add save/load handling

# This is the commit message CleverRaven#7:

Remove unnecessary project

Co-authored-by: ehughsbaird <[email protected]>
# This is the commit message CleverRaven#8:

Fix minor typos in keybdings.json
# This is the commit message CleverRaven#9:

Update data/raw/keybindings.json
# This is the commit message CleverRaven#10:

Added imgui_freetype.cpp to vcxproj to fix broken build.

# This is the commit message CleverRaven#11:

Fixing compile error related to map::get_field usage

# This is the commit message CleverRaven#12:

Adding a welding store (CleverRaven#77279)

* First draft

* Add the store

* Make it spawn

* Final touches
# This is the commit message CleverRaven#13:

fix NPCs stealing player default name

# This is the commit message CleverRaven#14:

Update materials.json

# This is the commit message CleverRaven#15:

Update dreamer_procgen.json (CleverRaven#77179)


# This is the commit message CleverRaven#16:

Fix the Dream magick hobbies (CleverRaven#76912)


# This is the commit message CleverRaven#17:

cody shows her math skills (CleverRaven#77303)


# This is the commit message CleverRaven#18:

Set `last_item` after the end of picking up

Also remoced mention of zombie spawning in `"LESSON_GOT_WEAPON` snippet.

# This is the commit message CleverRaven#19:

Normalize body stats on start of the tutorial

# This is the commit message CleverRaven#20:

fix zoo scenario spawn (CleverRaven#77237)

* zoo ZONE_START_POINT

* Update start_locations.json

* Update scenarios.json

* fix DinoMod

* fix Xedra

* Fix Limb WIP mod

* Fix deadly bites mod

* Update scenarios.json
# This is the commit message CleverRaven#21:

Unify all run_eocs in a single eoc function (CleverRaven#77000)

* Unify all run_eocs in a single eoc function

* add test suite

* fix typo

* handle condition better

* Simplify code, move few big stuff into it's own functions

* fix incorrect return

* fix mistakes that prevent eoc from firing

* rename iteration to iterations

* reflect changes in documentation

* change iteration to iterations in json

* please clang
# This is the commit message CleverRaven#22:

fix recent regression of CleverRaven#77191

Fixes CleverRaven#77191

# This is the commit message CleverRaven#23:

remove migo_bio_tech from spawns (CleverRaven#76940)


# This is the commit message CleverRaven#24:

Introduced untyped coordinate operations to typed ones (CleverRaven#77098)

* Introduced untyped coordinate operations to typed ones

* Missed rotate usages

* demanded changes
# This is the commit message CleverRaven#25:

fix 5 round magazine having 20 rounds
# This is the commit message CleverRaven#26:

Fix edges

# This is the commit message CleverRaven#27:

Allow debug revealing any OM

# This is the commit message CleverRaven#28:

Swap the order of the bind labels to a guess at most used -> least used

# This is the commit message CleverRaven#29:

Add ability to place terrain/special without exiting placement

# This is the commit message CleverRaven#30:

Revert "Swap the order of the bind labels to a guess at most used -> least used"

This reverts commit 05cf094.

# This is the commit message CleverRaven#31:

Revert "Allow debug revealing any OM"

This reverts commit 5d1fc0a.

# This is the commit message CleverRaven#32:

"all" option for distraction manager (CleverRaven#77342)

* distraction manager option for toggling all

* Update src/distraction_manager.cpp

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>

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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
# This is the commit message CleverRaven#33:

Beaver audit (CleverRaven#77283)

* beavere big

* baby creature

* feaver

* dambreaker

* reproduction

* butchery

* monstergroups

* factions

* Update mammal.json

* Update monster_factions.json

* Update monster_factions.json
# This is the commit message CleverRaven#34:

Update electronic_parts.json

# This is the commit message CleverRaven#35:

Add a new widget to display weight with the format "##.#/##.#[unit]" (CleverRaven#77212)

* Add two new widgets to display weight with the format "##.#/##.# kg" and "##.#/##.# lb", and add the widgets to the legacy labels sidebar

* Apply suggestions from code review

I don't format goodly

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>

* Remove imperial version of the feature, and modify the metric version to read users mass setting and adjust the display accordingly

* Apply suggestions from code review

Formatting

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>

* Updated per IdleSol suggestion

* I think I forgot to pull before pushing and I don't understand git so I think it ate this space in the merge :(

* I'll get it right one day

* Update to use functions I didn't know existed, removing a few lines of code.

* Update src/display.cpp

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>

---------

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
# This is the commit message CleverRaven#36:

Add Vitamin C Supplements (CleverRaven#77363)

* Add VitC Supplement

* Create Drug Spawn Groups

* Add VitC to softdrugs itemgroup

* Full vitC bottle Added to Doctor shopkeep

* Add VitC to vitamin_shop itemgroup

* Add VitC to SUS bathroom vitamins

* I really fucked up that last copy paste, fixed?
# This is the commit message CleverRaven#37:

Fixed broken Android build due to missing FreeType library

# This is the commit message CleverRaven#38:

wrap long text in the menu for choosing the type of faction camp to create

# This is the commit message CleverRaven#39:

[ Aftershock ] Make Flesh Golem heart a mission item 


# This is the commit message CleverRaven#40:

Routine i18n updates on 26 October 2024

# This is the commit message CleverRaven#41:

Fix cotton patch being unusable to stop bleeding

# This is the commit message CleverRaven#42:

First Draft

Update en.credits

# This is the commit message CleverRaven#43:

Update data/credits/en.credits
# This is the commit message CleverRaven#44:

Update data/credits/en.credits

Co-authored-by: David Seguin <[email protected]>
# This is the commit message CleverRaven#45:

Update data/credits/en.credits
# This is the commit message CleverRaven#46:

Update data/credits/en.credits

Co-authored-by: Binrui Dong <[email protected]>
# This is the commit message CleverRaven#47:

Apply suggestions from code review

Co-authored-by: RenechCDDA <[email protected]>
# This is the commit message CleverRaven#48:

Update en.credits

Overhauled the Main Developers section.
Reordered special thanks alphabetically.
# This is the commit message CleverRaven#49:

Add links to tileset contributor lists.
# This is the commit message CleverRaven#50:

Removed heating elements drop from smashing the fume hood

# This is the commit message CleverRaven#51:

Add freetype, clean up 3rd-party CMake file

# This is the commit message CleverRaven#52:

[MoM/Magiclysm interaction] Synchronize anti-Stare powers, Thought Shield spell protects from telepathy (CleverRaven#77277)

* Create miscellaneous.json

* Create flags.json

* Acount for TEEPSHIELD

* Create eoc_misc.json

* Add MAGICAL_MIND_PROTECTION to thought shield

* Add mind protection to thought shields

* TEEPSHIELD effect

* Update data/mods/MindOverMatter/mod_interactions/magiclysm/item_overrides.json

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>

* Fixes

---------

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# This is the commit message CleverRaven#53:

Decrement spawn quantity when no monster is selected in sub group

# This is the commit message CleverRaven#54:

Set mon_found properly when select monster from subgroup

# This is the commit message CleverRaven#55:

Update src/mongroup.cpp

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
# This is the commit message CleverRaven#56:

Update ballistic_armor.json

# This is the commit message CleverRaven#57:

Factions don't mind the player smashing zombie corpses

# This is the commit message CleverRaven#58:

[Xedra Evolve] Add Ruach counter to sidebars (CleverRaven#77422)

* Update sidebar.json

* Create ruach_counter.json

* Initial commit

* Add to sidebars
# This is the commit message CleverRaven#59:

Forbid drinking liquids underwater for characters with `WATERSLEEP` and `UNDINE_SLEEP_WATER` mutations

# This is the commit message CleverRaven#60:

Characters with `UNDINE_SLEEP_WATER` mutation sleep less in water

# This is the commit message CleverRaven#61:

Fix recent clang-tidy errors.

# This is the commit message CleverRaven#62:

Set owner for new appliances (CleverRaven#77211)


# This is the commit message CleverRaven#63:

Lever action rifles (CleverRaven#77409)

* Add Rio Bravo

* Henry Golden Boy

* Add .44 R92

* Adds Uberti 1873

* Added sources

* 357 R92

* Minor fixes

* fix in ammo count for nested r92

* Spelling fixes

* Apply suggestions from code review

Co-authored-by: TheShadowFerret <[email protected]>

* Apply suggestions from code review

Co-authored-by: Anton Burmistrov <[email protected]>

---------

Co-authored-by: TheShadowFerret <[email protected]>
Co-authored-by: Anton Burmistrov <[email protected]>
# This is the commit message CleverRaven#64:

Add myself
# This is the commit message CleverRaven#65:

Initial commit (CleverRaven#77414)


# This is the commit message CleverRaven#66:

Minor gun fixes

# This is the commit message CleverRaven#67:

Update spells.json
# This is the commit message CleverRaven#68:

Feral Agent fix and loot update (CleverRaven#77421)

* Feral Agent fix and loot update

Co-Authored-By: gettingusedto <[email protected]>

* Update data/mods/Xedra_Evolved/itemgroups/monster_drops.json

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>

---------

Co-authored-by: gettingusedto <[email protected]>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
# This is the commit message CleverRaven#69:

Apply copy-from to mod scenarios (CleverRaven#77417)

* Apply copy-from to mod scensarios

* apply to Limb_WIP

* Mind Over Matter

* Xedra

* Update scenarios.json

* document
# This is the commit message CleverRaven#70:

Mutations can have a custom activation message

# This is the commit message CleverRaven#71:

Changed implementation of battery chargers to make them work outside the reality bubble.

# This is the commit message CleverRaven#72:

Added last_charged to serialize and deserialize

# This is the commit message CleverRaven#73:

Prevent overflow

# This is the commit message CleverRaven#74:

Moved dischargeable check earlier to catch situations when dischargeable is 0 from the beginning

# This is the commit message CleverRaven#75:

[MoM] Move Mirror-mask bonus to effect, obsolete mutations (CleverRaven#72370)

* Obsolete old mutations

* Obsolete switcher EoC

* Move switcher EoC

* Move effect to enchantment

* Remove rather than obsolete mutations

* lint

* Fixes + documentation

* Linting
# This is the commit message CleverRaven#76:

Reworked check for flammability

# This is the commit message CleverRaven#77:

Changed text to mention a non-lit cig

# This is the commit message CleverRaven#78:

Refactoring armor ordering

# This is the commit message CleverRaven#79:

migo sideplates

# This is the commit message CleverRaven#80:

[Xedra Evolved] Require Traverse the Wilds to target a tree as the endpoint (CleverRaven#72655)

* Require teleporting to a tree

* Edit description

* Update data/mods/Xedra_Evolved/mutations/paraclesians/arvore_eocs.json

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>

* Update EoC for map_run_eocs

* Update spell

---------

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
# This is the commit message CleverRaven#81:

[Xedra Evolved] More Lilin powers (CleverRaven#77269)

* Initial commit

* Add more powers

* Fix n_vitamin

* Add the Evil Eye

* Duration edits, increase ruach cost of Reap the Whirlwind

* Fix math

* Cry of the Night Bird reduces speed by percentage, not flat number

* Those who have the evil eye are immune to the evil eye

* Add Owl's Wisdom

* Update xe_lilin.json

* Add The Pestilence that Stalks in Darkness

* Add Stand Before the Cold

* Add more abilities

* Various updates

* Increase cost of Neither Sleep nor Slumber

* Add strix to dictionary

* Fix typos

* Fix ruach cost
# This is the commit message CleverRaven#82:

modify random NPC starting equipment based on time passed

-some very basic item groups for now, needs to be expanded on later
-add_profession_items(): replace raw inv with i_add()
-very minor edits to some professions

# This is the commit message CleverRaven#83:

[DinoMod] mountable and harnessable audit (CleverRaven#77391)

* [DinoMod] riding and harness audit

* juvenile fixes

* rem harnessable

* Remove harnessable

* juvenile fixes

* flag spellcheck
# This is the commit message CleverRaven#84:

Use corner symbols for vehicle Corner variations
# This is the commit message CleverRaven#85:

Removing and/or using some unused itemgroup IDs (CleverRaven#77356)

* ``accessory_ring``

* unused

* Update drugs.json

* I told you to remove them

* cinnamon groups

* yeast

* seasoning salt

* flour bags

* Update druid_tower.json
# This is the commit message CleverRaven#86:

Use parametrized carpets where appropriate (CleverRaven#77287)

* Add the carpet palette

* Nested basements

* Make the carpet not fallback

* Fix oopsie

* Fix oopsie

* Switch palette name to be clearer

* Carpets in nests

* First few buildings

* Most of the maps

* bungalow08

* Use correct palette name

* Last few touch-ups

* Remove old palette

* Use correct palette name
# This is the commit message CleverRaven#87:

Update urban_20_house.json

# This is the commit message CleverRaven#88:

Initial commit

# This is the commit message CleverRaven#89:

add terminal punctuation to bulletin board examination message

# This is the commit message CleverRaven#90:

Allowed throwing items while piloting mechs

# This is the commit message CleverRaven#91:

Fix CleverRaven#77179 and a Book in Magiclysm (CleverRaven#77408)

* Update dreamer_procgen.json

* Update recipe_books.json

* Update data/mods/Xedra_Evolved/procgen/dreamer_procgen.json

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>

---------

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
# This is the commit message CleverRaven#92:

eoc: clear deferred math on error

# This is the commit message CleverRaven#93:

fix scenario spawns (CleverRaven#77451)

* fix scenario spawns

* road mayhem start

* wild party

* update sloc hospital entry

* revert road sloc terrain

* simplify road terrain

* Try TYPE for crash sloc
# This is the commit message CleverRaven#94:

Add recommended palettes

# This is the commit message CleverRaven#95:

Stop 20x Melatonin Spawns (CleverRaven#77347)

* Fix Up Melatonin

* Woops, too much deleted
# This is the commit message CleverRaven#96:

Refugee center cleanups (CleverRaven#77331)

* dino dave

* door position

* lobby cleanup
# This is the commit message CleverRaven#97:

Remove Calcium from Rare Drugs (CleverRaven#77349)


# This is the commit message CleverRaven#98:

eoc: clean up run_eocs

# This is the commit message CleverRaven#99:

eoc/run_eocs: don't allow queue+loop in one invocation

# This is the commit message CleverRaven#100:

eoc/run_eocs: add test for talker mixes

# This is the commit message CleverRaven#101:

Allow any grade of steel ofr the metal axe head

# This is the commit message CleverRaven#102:

Switch relationship to enum class

# This is the commit message CleverRaven#103:

Faction relationships can be modiifed through dialogue

# This is the commit message CleverRaven#104:

Asking for a bed gives you permission to sleep there

# This is the commit message CleverRaven#105:

Update lumbermill map+dialogue
-Outer fence is no longer permalocked with no way in
-You can ask for a gate to be opened.

# This is the commit message CleverRaven#106:

Appease clang, the one true overlord

# This is the commit message CleverRaven#107:

Fix food calcs for items with non-food components

# This is the commit message CleverRaven#108:

Flush debug log writes immediately
# This is the commit message CleverRaven#109:

fix two supressors in m4_cqbr
# This is the commit message CleverRaven#110:

magus.json description change

This is my first contribution/change. I apologize if it isn't formatted or done correctly.

I noticed that magus_slow had the same description as magus_haste.

Slow should indicate that it slows the target's speed.

# This is the commit message CleverRaven#111:

less loopy conversation loops

# This is the commit message CleverRaven#112:

found another

# This is the commit message CleverRaven#113:

math: improve diag_value constructors

# This is the commit message CleverRaven#114:

math: add monostate to diag_value

# This is the commit message CleverRaven#115:

math: add kwarg_or helper function

# This is the commit message CleverRaven#116:

Repeat survey missions without leaving interface

# This is the commit message CleverRaven#117:

Made game recognize burst fire mode as well as full auto when pressing 'Burst fire wielded weapon'

# This is the commit message CleverRaven#118:

simple knife spear quest options (CleverRaven#77335)

* options

and random word choice

* just spears then
# This is the commit message CleverRaven#119:

Rejecting some area threats near safe locations

# This is the commit message CleverRaven#120:

Globally unique -> prio 1 and SAFE_AT_WORLDGEN

# This is the commit message CleverRaven#121:

Use global coordinates in global calls...

# This is the commit message CleverRaven#122:

Removed remaining development variable

# This is the commit message CleverRaven#123:

fix: -Werror=range-loop-construct (CleverRaven#77302)


# This is the commit message CleverRaven#124:

some mistake fixing
# This is the commit message CleverRaven#125:

:pray:
# This is the commit message CleverRaven#126:

idk
# This is the commit message CleverRaven#127:

heh
# This is the commit message CleverRaven#128:

cmon do something
# This is the commit message CleverRaven#129:

astyle

# This is the commit message CleverRaven#130:

try to deal with undefined type
# This is the commit message CleverRaven#131:

i'm desperate
# This is the commit message CleverRaven#132:

resorting
# This is the commit message CleverRaven#133:

idk what's happening
# This is the commit message CleverRaven#134:

dunno
# This is the commit message CleverRaven#135:

stupid resorting
# This is the commit message CleverRaven#136:

Update input_context.h
# This is the commit message CleverRaven#137:

attempt to workaround 'inaccessible member'
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2 participants