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[Xedra Evolved] More Ierde powers #77930

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Summary

Mods "[Xedra Evolved] More Ierde powers"

Purpose of change

Had one idea for an Ierde power over Shabbat, when I went in to do it, I realized that another important power was missing.

Describe the solution

Add the power Body of Adamant. This prevents the Ierde's limbs from breaking (head and torso do not count as limbs for this purpose) by automatically restoring their hp to 1 if they hit 0, and also provides a 15% chance to ignore the damage of an attack. Requires Black Blood of the Earth and Form of the Solid Earth.

I also added three scaling +hit point traits, since Ierde of any of the elemental fae should have that. Each of them keys off one of the skin traits.

I fixed a bug with the crafting in darkness trait, and also keyed an existing trait into the condition EoC for "is the Ierde on natural earth or stone or underground?" instead of manually defining it again.

I edited the Form of the Solid Earth trait to innately use mana using the hardcoded mana cost, rather than needing an EoC to handle the mana.

Finally, I changed the name of the Invulnerable Iron Armor spell to Invulnerable Iron Skin, to match the trait that grants it.

Describe alternatives you've considered

Testing

Traits exist, can be mutated, and have appropriate effects.

Additional context

@github-actions github-actions bot added [JSON] Changes (can be) made in JSON Mods Issues related to mods or modding Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies Mechanics: Enchantments / Spells Enchantments and spells EOC: Effects On Condition Anything concerning Effects On Condition Mods: Xedra Evolved Anything to do with Xedra Evolved labels Nov 17, 2024
@github-actions github-actions bot added astyled astyled PR, label is assigned by github actions json-styled JSON lint passed, label assigned by github actions labels Nov 17, 2024
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astyled astyled PR, label is assigned by github actions EOC: Effects On Condition Anything concerning Effects On Condition [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mechanics: Enchantments / Spells Enchantments and spells Mods: Xedra Evolved Anything to do with Xedra Evolved Mods Issues related to mods or modding Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies
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