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REMOVE SKILL RUST FROM GAME OPTIONS #59884
Conversation
What's a reason to cut out stuff out of debug options? |
It's a name of the section of the options, not legitimate debug options. |
"What's a reason to cut out a option out of debug options?" Do we want player unable to customise their gameplay in any other way than just making a fork? |
If someone cared enough they could just make a mutation that allows you to not have skill rust. It's not something you need to make a whole fork over |
What's the reason to have 3 different methods for a system to work when we only actually care about and want one, and so the others only impose a maintenance burden? This option existed because skills rust was a thing we wanted, but was not implemented in a satisfactory way. This mechanic is implemented in a satisfactory way. There is no reason for this option to exist, and it existing just means it diverts problems to people changing it instead of reporting the problem. |
INT based skill rust was nice for some runs, currently it has been removed completely. Removing option might cause people diverting from DDA to BN instead of them reporting problems. Also is there need to test everything in experimental at once? |
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But i like the capped option 😥 |
And finally, after #58851 got merged into the base game, you now have LOTS of time to regain your skills if you want to |
Could you address concerns rather than ignoring them all together? |
I do think both of those issues should be addressed in any fix being merged. Stats through skills because it's a mod that is packaged with the game and if this causes wonky behavior in it that's an issue. And honestly computers is currently broken by skill rust in my playthroughs. I'm fine with removing options but those two items should be fixed before or at the same time we are removing the options. An easy fix for stat's through skills would be to shift the stat gain from practical to theoretical. |
Is the skill training speed option being removed as well? I tend to like it as I find current skill gain unrealistically fast. |
I'm not sure that's necessarily incorrect behavior for stats through skills, though it may warrant nicer handling. |
As the originator of the rust change, I would suggest that we do this after stable. Doing it now raises the possibility of having to deal with presently minor rust issues that then may get elevated to blocker level. Since all the listed issues are not severe enough to block IMO, I'd prefer to let people disable them with the option and not have them slow down release. @chrispikula digressing, but I do plan on dramatically slowing skill gain after stable. I don't want people to conflate the rust change with skill gain changes like they conflated crafting time changes with proficiencies. |
Summary
Infrastructure "REMOVE SKILL RUST FROM GAME OPTIONS"
Purpose of change
Resurrect #55173
Original desc:
Since skill rust was transformed into a useful and important gameplay mechanic in #50176, there is no good reason to keep it in the game debug options.
Describe the solution
Basically the same thing as the former repo (can't playtest rn, machine has no good capability of compilation)
Describe alternatives you've considered
NONE
Testing
The code is practically the same, so test results should be the same
Additional context