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Consistently show merch cost in conversation #55737
Conversation
@@ -18,13 +18,13 @@ | |||
{ "text": "What is your job here?", "topic": "TALK_RANCH_BARBER_JOB" }, | |||
{ "text": "Do you need any help?", "topic": "TALK_RANCH_BARBER_HIRE" }, | |||
{ | |||
"text": "[$5] I'll have a shave", | |||
"text": "[3 merch] I'll have a shave", |
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Missing full stop at the end.
"topic": "TALK_RANCH_BARBER_CUT", | ||
"condition": { "u_has_items": { "item": "FMCNote", "count": 3 } }, | ||
"effect": [ "buy_shave", { "u_sell_item": "FMCNote", "count": 3 }, "barber_beard" ] | ||
}, | ||
{ | ||
"text": "[$10] I'll get a haircut", | ||
"text": "[6 merch] I'll get a haircut", |
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Missing full stop at the end.
I marked two comments that are missing the full stop at the end (these are on screenshot), these cause the strings to appear (and having to be translated) twice in Transifex, that's how I found them :) |
I can make those fixes in the Tacoma PR |
Summary
Bugfixes "Consistently show merch cost in conversation"
Purpose of change
Some purchases using merch weren't showing the price. The Tacoma ranch barber was in $ and the scavenger was [FMC750]. We should be consistent for all of them. Also fixed the grammar in Cody's blacksmith quests.
Describe the solution
Anywhere merch is used to purchase/trade for something, show
[# merch]
before the sentence for consistency. Only exception now is Cody's fabrication services, which are shown as[# merch, # mm]
Describe alternatives you've considered
u_sell_item
andu_consume_item
, but I'm not sure we want to do this for all items.Testing
Compiled and loaded the game. Checked a couple dialogs.
To find these, I searched for
"u_consume_item": "FMCNote"
and"u_sell_item": "FMCNote"
Additional context