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New Pouch recipes, and pouch consistency check #54549
New Pouch recipes, and pouch consistency check #54549
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Keep in mind any item with a PALS flag should actually be compatible with molle rigging. Not any pouch or item would be. |
The ones that I'm thinking about would be the That part is in stage two 'cause I want to figure out sizes, esp in the case of ammo. Most other pouches, currently, are too big even if they were molle (see, rock_pouch w/ 10 rocks). Also, as it'd be more ad-hock that standard molle attachments, would increasing their attachment requirements by one be a decent tradeoff? To simulate weaving the strap that'd have been belted to your waist now roping awkwardly around molle loops. |
As per my plan in CleverRaven#54549 , this is a completion of the first three stages. The added molle attachments are now craftable. Guidelines were 3h/leather piece, 1.5h/patchwork cotton, 1.5h/lyrcra, as per the weight-time guidelines in /data/json/requirements/tailoring.json . Each molle specific item gained 1/2/3 small straps and clasps, depending on PALS_ SMALL/MEDIUM/LARGE flags, with corresponding .5h to stitch each. Non MOLLE items that can be worn as MOLLE, like the wrist bandoleer, did not get these straps, but were generally moved one size higher in PALS_ size. All items that were to be strapped to the body acquired a strap if they did not have one already, a large one if the volume to be stored was in excess of ~2 L. Each strap now has a clasp to use it with. All pouches now have 1-to-1 fasteners, especially those that before, only had clasp yet protected their contents from water, or those that used larger or fewer numbers of fasteners depending on XL/XS. As going through this, several items were found to not have the proper amount of materials used, and were corrected. Sorry for those of you who liked only needing 50m to make a kevlar vest, or only 6h to make 3 leather into a baldric_holster
…\armor\storage (#55073) * Molle Attachment Recipe addition and Consistency Check As per my plan in #54549 , this is a completion of the first three stages. The added molle attachments are now craftable. Guidelines were 3h/leather piece, 1.5h/patchwork cotton, 1.5h/lyrcra, as per the weight-time guidelines in /data/json/requirements/tailoring.json . Each molle specific item gained 1/2/3 small straps and clasps, depending on PALS_ SMALL/MEDIUM/LARGE flags, with corresponding .5h to stitch each. Non MOLLE items that can be worn as MOLLE, like the wrist bandoleer, did not get these straps, but were generally moved one size higher in PALS_ size. All items that were to be strapped to the body acquired a strap if they did not have one already, a large one if the volume to be stored was in excess of ~2 L. Each strap now has a clasp to use it with. All pouches now have 1-to-1 fasteners, especially those that before, only had clasp yet protected their contents from water, or those that used larger or fewer numbers of fasteners depending on XL/XS. As going through this, several items were found to not have the proper amount of materials used, and were corrected. Sorry for those of you who liked only needing 50m to make a kevlar vest, or only 6h to make 3 leather into a baldric_holster * Bugfixes, recipe simplication Most 3 combinations of strap_large, small strap, clasp, fastener small, fastener large causes deduped_requirement_data error.* Simplification of legpouch_large, quiver, quiver_large, ammo_satchel, ammo_pouch, javelin_bag, stone_pouch, ammo_satchel_from leather, baldric_holster recipies via Fastener Small absorbs Clasp Fastener Large absorbs Clasp Strap shouldn't be absorbed, as it makes the recipe look "weird", and would then likely be reverted. * Notable exception: "fastener_small", "strap_small" and "clasps". So this means that whenever strap_large is added, such as belting or shoulder-straping something, something else has to give. * Linting, and making the XL Kevlar vest requiring sewing
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Summary
Content "Pouches: Material/Waterproofing/Mass/Recipe checkup"
Purpose of change
So, I noticed that a few new pouches were added to ammo_pouch.json recently, and could be attached to the molle vests. I thought, hey, these are cool, can I craft them? And no, I could not. So this will add the recipes for them, and while I'm here, do a consistency check on the other pouches to make sure I make the recipes in line with them, as well as spot any glaring mistakes.
Describe the solution
First pass:
Current recipes & items will have material and ingredients match, etc, leg pouch made of cotten -> nylon, due to the recipe requiring nylon. Or a quiver_large being made of steel yet it's recipe not requiring it, nor the quiver having steel material.
Proficiencies added where needed ->prof_closures_waterproofing will be added to clothing that is water_friendly. (Player description of prof_closures_waterproofing is 'waterproofing', not making watertight pockets. It's missing from half the pouches.
Recipes will be altered s.t. the number of clasps, match the number of pockets. (sometimes the small_strap was considered a clasp rather than a way it's attached to the body, or no clasps were included at all.
Consistency on secondary skills required, eg; quiver: regular quiver requires archery 1, large quiver requires gun 1 or 2.
A cordage/large strap consideration w/ large quiver. It's inconsistent.
Second pass:
Figure out if there's any anomalies when it comes to materials required vs output mass, thickness, and contains volume/weight. I'm looking here to see if there's any impossibly thin surface areas, or utterly wrong masses. Of note here is the javelin bag coming in at 600 grams, thickness 4 with 5x1.25L pockets and 30 moves to remove.
Look at pouches outside of ammo_pouch.json, such as bandolier.json, and storage.json. Return to step 1, if needed.
For pouches that already exist, PALS_SMALL, PALS_MEDIUM, PALS_LARGE flags to be considered. Flags also at this point should be added to documentation files.
Will also take a look at crafting times, w/ respect to the above and real-world considerations.
Third pass, and the original goal:
Adding the new recipes for:
radio_pouch
gadget_pouch
h2o_pouch
tool_pouch
flashlight_pouch
tactical_holster
gas_mask_pouch
tactical_grenade_pouch
triple_stacker_pouch
tactical_shotshell_pouch
Forth pass (?):
Checking loot distribution lists for the new items.
This is not planned as a single PR, but as a set of 3 or 4 PRs.
Describe alternatives you've considered
Just walking away.
Testing
Will at each stage, spawn the relevant ingredients, see if they can be crafted, that the recipes are sane.
Additional context
I considered the idea of a 'Durable Reinforcement' proficiency for clothing, especially for that which is expected to withstand combat. I don't think it's a good idea to include in this PR draft.