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Martial Arts Balance Update: Leopard Kung Fu #52315

Merged
merged 1 commit into from
Oct 19, 2021
Merged

Martial Arts Balance Update: Leopard Kung Fu #52315

merged 1 commit into from
Oct 19, 2021

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Hymore246
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Summary

Balance "Martial Art Balance Update: Leopard Kung Fu"

Purpose of change

Partially implements #51949
Updates the martial arts style: Leopard Kung Fu

Describe the solution

Current Buffs, Techniques, and Special Abilities

Name Level Available Type Effect
Leopard's Strategy Unarmed 0 Static Buff Dexterity determines bonus bash damage instead of Strength
Leopard Swipe Unarmed 0 Unarmed Tech Rapid
Leopard's Agility Unarmed 1 Static Buff +1.0 Dodge skill
Leopard's Stalk Unarmed 2 OnMove Buff Enables "Leopard's Pounce", +2 Accuracy. Lasts 1 turn
Leopard Paw Unarmed 2 Unarmed Tech Feint
Leopard's Pounce Unarmed 3 OnMove Buff Requires "Leopard's Stalk", +25% damage. Lasts 1 turn
Leopard Fist Unarmed 4 Unarmed Crit Tech 50% move cost, stun duration: 1
Leopard Foresight Unarmed 5 Unarmed Dodge Counter Knockback distance: 1, knockback spread: 1

Of all the styles I rebalanced, this is the one that always stuck out to me as being subpar and not fulfilling its purpose. In real life, Leopard Kung Fu is the speed version of Tiger Kung Fu. All offense using speed and little defense. I rebalanced the style with a "stalking cat" sort of theme but even that didn't pan out. Moving twice for 25% damage is bad. At best, you can start fights with it but doing in combat is not worth it at all.

New Buffs, Techniques, and Special Abilities

Name Level Available Type Effect
Leopard's Strategy Unarmed 0 Static Buff Dexterity determines bonus bash damage instead of Strength
Leopard's Ambush Unarmed 0 Static Buff Gain Critical Hit chance equal to Dexterity
Leopard Swipe Unarmed 0 Unarmed Tech Rapid
Leopard Claw Unarmed 1 Unarmed Crit Tech +30% bash damage, -20% move cost
Leopard's Agility Unarmed 2 OnCrit Buff +1.0 Dodge skill. Lasts 2 turns
Leopard Fist Unarmed 3 Unarmed Crit Tech 50% move cost, Stun duration: 1
Leopard Paw Unarmed 4 Unarmed Tech Feint
Leopard Pounce Unarmed 5 Unarmed Crit Tech Requires Leopard's Agility, +100% bash damage 80% move cost, Knockdown duration: 1

Important Changes

  • Focused on Critical Hits
    Gone is the old "stalking cat" theme and now the style is all about Critical Hits. Dexterity boosts the chance to crit by a lot and the rapid technique and feint exist solely to give you more chances to crit.

  • Fast Critical Hits
    Nearly all your crits have some sort of speed bonus attached to them. You can hit a lot and overwhelm your opponent.

  • Critical Hit reliance
    You don't have much in the way of defense and you NEED critical hits to win fights. If you can't crit, you are going to be in trouble. Furthermore, there isn't too much in the way of bonus damage. You need Leopard Pounce for the big enemies and if you can't break through with that technique, you are not going to win.

Gameplay
You are really quick but you need critical hits to be effective. Increase Dexterity as much as possible and focus on taking enemies out one at a time. Weak enemies should be easy but stronger enemies could be a problem. If you are not doing enough damage with your critical hits, you might want to switch to a different style to continue to fight. Don't get yourself killed doing something that doesn't work!

Describe alternatives you've considered

This style was radically changed from what I had it as originally. I will be watching the style closely to make sure it works but isn't overpowered. I also thought about adding a technique that could trigger a new type of buff but decided against it due to the complexity of how the new buff would work.

@Hymore246 Hymore246 mentioned this pull request Oct 16, 2021
15 tasks
@BrettDong BrettDong added Game: Balance Balancing of (existing) in-game features. Martial Arts Arts, Techniques, weapons and anything touching martial arts. labels Oct 16, 2021
@kevingranade kevingranade merged commit 32962b5 into CleverRaven:master Oct 19, 2021
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3 participants