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Remove "burst" from the code for good #48856

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merged 5 commits into from
May 28, 2021
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Fris0uman
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Summary

Infrastructure "Remove "burst" from the coe for good"

Purpose of change

Part of #36110

Describe the solution

Remove all reference to "burst": from the json
Replace the last one with the appropirate "modes" entry
Update JSON_INFO.md accordingly
Remove now unused c++ code

Describe alternatives you've considered

Testing

Load game without error

Additional context

I'm not 100% sure of what I wrote about "modes": in the doc, but I think that's how it works

@Fris0uman Fris0uman changed the title Remove "burst" from the coe for good Remove "burst" from the code for good May 13, 2021
@Maleclypse Maleclypse added Game: Mechanics Change Code that changes how major features work [C++] Changes (can be) made in C++. Previously named `Code` and removed Game: Mechanics Change Code that changes how major features work labels May 13, 2021
@actual-nh
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What effects will this have on third-party mods? Should it be under Feature Freeze due to that?

@Fris0uman Fris0uman requested a review from KorGgenT as a code owner May 17, 2021 06:14
@Fris0uman
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Don't know if it should be feature freeze, it's not urgent so there's no problem to wait to after 0.F to merge it. Mods that still use "burst" will display an error on load and the guns using it will lose their burst fire mode.

@kevingranade
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Agreed we should delay this until post-release, as it's currently documented as working this way.

@KorGgenT KorGgenT removed their request for review May 20, 2021 22:27
@ZhilkinSerg ZhilkinSerg changed the base branch from master to 0.F-dev May 28, 2021 10:09
@ZhilkinSerg ZhilkinSerg merged commit bdaf44b into CleverRaven:0.F-dev May 28, 2021
@ZhilkinSerg ZhilkinSerg mentioned this pull request May 28, 2021
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@Fris0uman Fris0uman deleted the burst branch May 28, 2021 11:16
anothersimulacrum pushed a commit to anothersimulacrum/Cataclysm-DDA that referenced this pull request Jul 3, 2021
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5 participants