-
Notifications
You must be signed in to change notification settings - Fork 4.2k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[WIP] Little rework of Find Dog quest #45015
Conversation
Little rework of Find Dog quest
I guess this is happening because this snippet Also you should remove |
I'm not so good with C++, so if someone point out on what should I remove (or if someone more experienced suggest changes to PR) I would appreciate it. |
I'm back on this issue. Any thoughts how to do it right? To search only on specific z-lvl. |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered. |
Hi, @El-Jekozo. What needs to be done for this to be mergable? |
Little rework of Find Dog quest
Summary
SUMMARY: None
Purpose of change
Little rework of "Find lost dog" mission, to be more JSONised and actually working. As stated here #44833 , it's not working properly. This rework should fix this issue.
Describe the solution
I made a little rework of this quest to be more JSONised, added effect of getting dog_whistle upon starting and spawning friendly dog in closest house, changed dialogue, so that it will reflects on how MGOAL_FIND_MONSTER works.
Describe alternatives you've considered
I put "search_range": 75 just in case someone plays with large distances between towns, and that value may change to larger or smaller number.
Testing
I did a test locally, works mostly as intended. For some reason, sometimes, mission may put dog on house_roof or house_basement, although I stated "z": 0 at assign_mission_target. Additional testing is appreciated.
Additional context