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Dark Skies 8: Adds strays, lurker, enemies; updates modinfo #38596
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ZhilkinSerg
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ephemeralstoryteller:eph-dark-skies-final
Mar 6, 2020
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Dark Skies 8: Adds strays, lurker, enemies; updates modinfo #38596
ZhilkinSerg
merged 5 commits into
CleverRaven:dev
from
ephemeralstoryteller:eph-dark-skies-final
Mar 6, 2020
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swore that I linted this, but obviously not
reuploads the file
ZhilkinSerg
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[JSON]
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Mods
Issues related to mods or modding
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Mar 6, 2020
You have issues with line endings. |
Ran modinfo.json through the web linter a few times. Should be good now?
Looks good now. |
There are merge conflicts (or not). |
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Summary
SUMMARY: Mods "Adds the last of the files needed by Dark Skies"
Purpose of change
Completes Dark Skies by adding strays, the lurker, their spawns, and updates modinfo.json to unobselete the mod to allow for play.
Describe the solution
Lurker: A large alien squid-like creature and an ambush predator that usually lives in the water. Obviously inspired by the dianoga (ie, Star Wars trash compactor monster). Currently, only the sewer version is implemented, though larger water creatures are bound to make an appearance.
Strays: Half living, half dead humans who were mutated horribly by alien bioweapons during the Arrival. They hate the Order for doing this to them, and you for not being like them, but generally leave wildlife alone. They regenerate slowly as part of the condition that keeps them suspended in their between-state, and will mutate further as time goes on and the Order puts pressure on them. They also revive, but turning them to their 'burned' form overwhelms their ability to regenerate and they will not come back if killed like this.
Overall slower and slightly weaker than the average Cata zombie, but more numerous. Obviously inspired by The Lost from XCOM 2's DLC.
Stray Husks and Tinder: Burned Strays with little going for them other than their armor. Do not revive.
stray_spawns: Defines spawn groups for strays.
Describe alternatives you've considered
Testing
All spawn appropriately, with sprinters being sprinkled in packs of regular strays, and heavies being present but very rare. Hungries might still be a little too rare.
Autoattacking through packs of regular Strays does not work with a 0 skill character with okay armor (leather) and a machete, they will eventually overwhelm the player, particularly because they can cause bleeding damage with some luck.