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traps can cast spells #38122
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traps can cast spells #38122
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KorGgenT
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[JSON]
Changes (can be) made in JSON
[C++]
Changes (can be) made in C++. Previously named `Code`
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Mods: Magiclysm
Anything to do with the Magiclysm mod
0.E Feature Freeze
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Feb 18, 2020
That is brilliant! Keep up the bear related humour! Also, nice feature. 👍 |
I'm not familiar with summoning effect. Are summoned monsters friendly? |
BevapDin
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Feb 19, 2020
these aren't, due to the HOSTILE_SUMMON flag, and they should not be by default because the trap passes basically a temporary brand new |
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[C++]
Changes (can be) made in C++. Previously named `Code`
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
[JSON]
Changes (can be) made in JSON
Mods: Magiclysm
Anything to do with the Magiclysm mod
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Summary
SUMMARY: Features "traps can cast spells"
Purpose of change
make traps able to cast spells!
Describe the solution
create a trapfunc called cast_spell and adds a fake_spell object to trap. creates a new trap that summons bears, called "bear trap". i didn't spawn it anywhere yet but i'm sure it can go in future areas.
Testing
used the map editor to spawn in a bear trap. walk over it and summon 3 bears.