player display: adds support for hidden traits #27432
Merged
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Summary
SUMMARY: Interface "player display: add support for hidden traits"
Purpose of change
Part of addressing #27397
Add the ability for traits to not be displayed in the '@' player display.
Describe the solution
Add a new
player_display
field to amutation_branch
, which defaults totrue
, and load it from JSON.Change
get_mutations()
to take an optional boolean,include_hidden
, which defaults totrue
. If it isfalse
, traits withplayer_display
set tofalse
are not returned byget_mutations()
. Passfalse
to theget_mutations()
call inplayer_display.cpp
.Set
"player_display": false
the NPC only traits for the Tacoma Commune and the survivor background story traits.Describe alternatives you've considered
I could have added a specialized get_display_mutations() call but I don't think that's necessary at this time.