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Wayfarer but for ranged weapons #47337

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tornikeo opened this issue Feb 8, 2021 · 8 comments · Fixed by #57948
Closed

Wayfarer but for ranged weapons #47337

tornikeo opened this issue Feb 8, 2021 · 8 comments · Fixed by #57948
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Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies Ranged Ranged (firearms, bows, crossbows, throwing), balance, tactics stale Closed for lack of activity, but still valid. <Suggestion / Discussion> Talk it out before implementing

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@tornikeo
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tornikeo commented Feb 8, 2021

Is your feature request related to a problem? Please describe.

It would be nice to have a defect that prevents survivor from using ranged weapons of every kind. Including guns, bows and throwing grenades. Playing as wayfaring churl is FUN. Really, it really forces you to think twice before engaging enemies and possibly ripping your precious (non-repairable, mind you) clothes.

However.

The moment I get my hands on a gun with at least 15+ ammunition, the game ends for me. Why? Because I can wander around for a bit to find a group of soldiers and bleed them to death and obtain their gear. Then I get a rifle with a range of 60 tiles and so I can safely take out the mil-spec lights of a military outpost! If careful with moon phase, I also take out all the turrets and get the end-game load-out basically for no risk.

Describe the solution you'd like

Please add a 3-4 point negative trait that prevents survivor from using ranged weapons. Bashing heads with M16 is still OK. A description can be "You accidentally shot and killed your loved one through a stack of books with a rifle in an attempt to to gain popularity on YouTube . This traumatic experience left you with a lifelong fear of bullets and rifles.".

Describe alternatives you've considered

Make all high-tier (non-civilian) guns have a Judge-Dredd-esque security feature that bars the survivor from using it unless the survivor has an appropriate profession.

Additional context

None.

@Night-Pryanik Night-Pryanik added <Suggestion / Discussion> Talk it out before implementing Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies Ranged Ranged (firearms, bows, crossbows, throwing), balance, tactics labels Feb 8, 2021
@Jamuro-g
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Jamuro-g commented Feb 9, 2021

not a fan of a trait that entirely blocks gun usage. imo it would pretty much mean that we have to ensure that everycurrent mob and future mob can be killed in melee.

Maybe a heavy morale penalty that stacks with each shot fired would suffice?
something like "- X Had to resort to using a cowards weapon."

@tornikeo
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tornikeo commented Feb 9, 2021

Hey @Jamuro-g, I've looked through the design-doc for cataclysm, and nowhere does it mention that a survivor should be able to kill anything. I'm much more interested in a world where you always have to avoid at least something. I mean, the game is much more fun and engaging when I'm afraid for my life and have to run. Some players also like wayfarer trait like me, because it makes game challenging again.
I think adding that optional negative trait would make (my runs at least) much more interesting.

@tornikeo
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@ZhilkinSerg Any pointers on how I could implement this would be much appreciated. Where are these traits even stored?

@Maleclypse
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Any pointers on how I could implement this would be much appreciated. Where are these traits even stored?

Starting traits are mutations in mutations.json that have the member "starting_trait": true.

@tornikeo
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tornikeo commented Feb 11, 2021

Ok, got that down. Where is the "you refuse to take control of this vehicle" when a wayfarer presses "^"? I could probably do the same for the "f" key.

@stale
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stale bot commented Mar 20, 2021

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@stale stale bot added the stale Closed for lack of activity, but still valid. label Mar 20, 2021
@kevingranade
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Frankly I'd prefer to convert wayfarer into a conduct and remove it's point cost anyway. Then we simply detect violations instead of enforcing them. Narratively it doesn't make sense to render a player incapable of driving or using ranged weapons.

@stale stale bot removed the stale Closed for lack of activity, but still valid. label Apr 6, 2021
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stale bot commented Apr 29, 2022

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@stale stale bot added the stale Closed for lack of activity, but still valid. label Apr 29, 2022
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Labels
Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies Ranged Ranged (firearms, bows, crossbows, throwing), balance, tactics stale Closed for lack of activity, but still valid. <Suggestion / Discussion> Talk it out before implementing
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5 participants