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Krav Maga Block Counter irregularities #46671
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What's "proc" in these contexts? |
Does not 'work' or 'run' |
Thanks for having my back, Zireael! |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered. |
There are two types of blocks:
The combat knife is not unarmed preventing arm and leg blocks. It also does not have a block technique preventing weapon blocks. Example of the counter activating on a weapon block: I think this issue should be closed |
Thanks for your time as well as the clarification! I know the norm is to get a strong gun and keep your distance, but I would love to see more from melee and I think this has highlighted a current shortfall of the system. My problem with the way the blocking system currently works is twofold:
Potential solutions I consideredMy first thought was: "Should these knives and other style weapons then have WBLOCK_x flag added?", but that doesn't really make sense if they're wielded by a character who doesn't have the relevant martial arts training to use it effectively. Maybe one should add the UNARMED flag to these weapons to better represent what they might perform like in the hands of a skilled fighter, especially as the actual blocking will be done by the arm (or leg) rather than the knife. However, I'm not sure that this is the best solution as it might create chaos elsewhere and doesn't account for melee skill as far as I'm aware. What I would like to see:I know this will be tedious, but maybe weapon blocking as a whole needs a rework where:
Yes, this would make a cudgel, quarterstaff, and katana (to name a few) less useful from the get-go, but I would argue that defense should scale as offense does. Just as there are inferior and superior ways to strike your opponent, there are inferior and superior ways to attempt a block. It would both be more realistic as well as adding depth to the gameplay. This would equate to a martial artists (or skilled Brawler) being able to block with their arms or legs if they have the relevant skill irrespective of whether they are unarmed or armed with a style weapon. Weapon specific counters as seen in your screenshot can and should still occur as normal, but using a more defensive weapon with your style will equate to overall better defense. Potential ImplementationMelee blocks would unlock in a scaling way the same way as the the unarmed arm and leg blocks do in the current game:
Many weapons could realistically have WBLOCK_1 added to potentially offset the nerf that is introduced somewhat. I don't personally see why one can't use, for example, an arming sword or even a kirpan to at least partially block an attack. However, the above proposed solution still doesn't account for Unarmed skill level and martial arts, which is not ideal. |
Blocks will also be needing reworking for multiple arms, etc - see #50227. |
I don't want to go into exhaustive detail about the blocking formula since I do not have time at the moment but I will address a few points.
Lastly, this issue can be closed once #51949 is completed. Dodge and Block counters are no longer in the game after the update is complete. |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered. |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered. |
Closing as stale, since stalebot can't do this by itself. |
Describe the bug
Krav Maga Block Counter does not proc with style weapons like the USP and combat knife.
Steps To Reproduce
Expected behavior
Player occasionally blocks incoming damage using the USP or combat knife, if I'm reading this correctly.
Screenshots
Log shows other Krav Maga techniques being used, but no Block Counters proc
Versions and configuration
Additional context
Tiger Claws and other unarmed seem to proc arm- as well as leg blocks as expected.
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