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The absolute state of stimulants #37069
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I can somewhat understand why stimulant buffs to the old extent were taken out, but stimulants doing next to nothing right now puts them in a weird place. |
Well, it is 'a way' to deal with problems, but one of those 'cure being worse than the disease' type. Problems stemmed from their near infinite stackability and quite generous scaling, and perhaps lack of side effect modeling, not existence of stat boost per se. |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered. |
If I'm reading you correctly, you're suggesting stimulant level should temporarally offset or mask fatigue instead of removing it, I agree that's how it should work. |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered. |
This issue has been automatically closed due to lack of activity. This does not mean that we do not value the issue. Feel free to request that it be re-opened if you are going to actively work on it |
Describe the bug
Stimulants do not provide CNS stimulation effects expressed as stat boosts nor proper fatigue mitigation (
presumably due to sleep deprivation mechanics).PS. After examining sleep deprivation code I removed it from the list of suspects, as everything seems to be properly gated.
Steps To Reproduce
use stimulants, preferably at fatigue level
tired
or moreexamine effects while effect active
examine fatigue after effect ends
Expected behavior
Stimulants exhibiting remotely accurate approximation of their CNS related effects.
Additional context / rant begin
Whilst old, stat boosting effects of stimulants weren't perfect they did reasonable job of approximating their effects, but the new model is simply outrageous:
(NB. proper way to model this would be not losing speed as stamina depletes nor preventing continuing running further once it does, although with static stamina pool and no fitness level tracking that would be somewhat problematic)
(NB. they are invalid anyway - you can't catch up on sleep, but acceptable approximation to toxicity/exhaustion effects that prolonged stimulant use would incur)
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