Picking up specific number from stack duplicates items from stack, leaving original number still present on tile #34341
Labels
<Bug>
This needs to be fixed
<Exploit>
Unintended interactions or behavior, usually breaking how the game is balanced
Items / Item Actions / Item Qualities
Items and how they work and interact
Milestone
Description:
When attempting to take only a certain number of chunks of meat (80, in this case, from a pile of 360), I instead wield all meat in the stack, while the game leaves the original number of meat behind, effectively multiplying meat every time I only take a certain amount.
Edit: I just noticed that this bug affects charcoal, too, so I'm going to assume that any stack is going to be touched by the bug.
Steps to reproduce the behavior:
Expected behavior:
When taking 80 meat from a stack of 360, 280 should be remaining in meat stack.
Edit: I just discovered upon a Google search that this issue has already been addressed. Here is the reference: #33646 & here #34297
Dark Days Ahead [dda],
Gun Cotton [guncotton],
Icecoon's Arsenal [ew_pack],
Makeshift Items Mod [makeshift],
Medieval and Historic Classes and Shields [Medieval_Stuff],
More Survival Tools [More_Survival_Tools],
DinoMod [DinoMod],
Modular Turrets [modular_turrets],
Salvaged Robots [Salvaged_Robots],
Alternative Map Key [alt_map_key],
Mining Mod [Mining_Mod],
Mutant NPCs [mutant_npcs],
More Locations [more_locations],
Fuji's More Buildings [FujiStruct],
More City Locations [cityside],
Folding Parts pack [deoxymod],
Vehicle Additions Pack [blazemod],
Tanks and Other Vehicles [Tanks],
Classes and Scenarios Mod [more_classes_scenarios],
Sleep Deprivation [sleepdeprivation],
Stats Through Skills [StatsThroughSkills],
C.R.I.T Expansion Mod [crt_expansion],
Magiclysm [magiclysm],
Cataclysm++ [Cata++],
Urban Development [Urban_Development],
Bionic Slots [cbm_slots],
Classic Roguelike Classes [RL_Classes],
SpeedyDex [speedydex]
]
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