-
Notifications
You must be signed in to change notification settings - Fork 4.2k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Mod Inclusion Project: Makeshift Items Mod #26809
Comments
Going to close for lack of interest and discussion. |
I'm interested, please reopen this issue. This mod adds:
I think that this mod should be moved to the base game as it is. |
@Kelenius I'm pretty sure these were in the game and were removed then readded in a mod if I remember correctly. |
Quick search doesn't indicate that to be the case, can you find a link? |
Looking at it, the only item moved was the makeshift kevlar vest, that has been in a game for a long time before that, and I can't find any discussions about why it was removed. The rest was added to the mod after that, and then it all laid untouched for more than two years. I don't see a reason not to merge the mod into the base game. |
Use the following issue as a space to discuss the inclusion of:
Mod Ident: makeshift
Name: Makeshift Items Mod
Your comment should include:
Suggestions for induction
(what parts of the mod should be included, can be as simple as just an item, a location or the complete inclusion)
Incompatibilities
(what parts of the mod should not be included, either some objects / items or entire mod is conflicting with DDA theme [ for whatever reason ])
The text was updated successfully, but these errors were encountered: