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Additions and changes to ferals, and some other things (#56074)
* Monsterdrops (ammunition) * Zombie militiamen * Traps on layer 12 removed Spike pit may appear right where the door is. (Can be worked around by breaking down the wall, buuuut) ferals with armor similar or more stronger than the feral soldier, will also follow the feral soldier's color symbol (shaded background magenta) (gives impression of armor) * sec ferals too, * Soldiers may have spare mags
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