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JSONize some trap features, replace trap int_id externs with string_i…
…ds (#47933) * JSONize trap sonar detectibility Add trap flags - just the same as normal flags, but for traps! Stick them in their own separate file to avoid confusion. * JSONize trap memorial messages light_snare and heavy_snare seem to no longer exist, or I couldn't find any reference to them but this and tilesets. Updated dissector trap message, and added a trap message to some traps (the hallway ones, one or two of the similar-but-not-the-same variants of existing traps). * JSONize trap temperature convection Not quite sure how to describe it, went the lazy route. * Move traps externs from int to string ids When loading the game without this content, these will now only give an error on the use of these, instead of at the end data loading for traps. Previously there were performance concerns with this, but this should be fine since #44261 - see #44500. tr_null must remain an int id, as it used in the string to int id conversion. This is fine, as it will always be loaded (it's in data/core). Move the ledge trap over to data/core as well, because everything will need the 'open space' trap.
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[ | ||
{ | ||
"//": "We're always going to need a 'nothing here' tile, we currently use traps for this.", | ||
"type": "trap", | ||
"id": "tr_ledge", | ||
"name": "ledge", | ||
"color": "i_cyan", | ||
"memorial_male": { "ctxt": "memorial_female", "str": "Fell down a ledge." }, | ||
"memorial_female": { "ctxt": "memorial_female", "str": "Fell down a ledge." }, | ||
"symbol": " ", | ||
"visibility": 0, | ||
"avoidance": 99999, | ||
"difficulty": 99, | ||
"action": "ledge", | ||
"vehicle_data": { "is_falling": true } | ||
} | ||
] |
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[ | ||
{ | ||
"type": "json_flag", | ||
"id": "SONAR_DETECTABLE", | ||
"context": [ ] | ||
}, | ||
{ | ||
"type": "json_flag", | ||
"id": "CONVECTS_TEMPERATURE", | ||
"context": [ ] | ||
} | ||
] |
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