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Merge pull request #77577 from CleverRaven/changelog-weekly-2024-11-04
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Weekly Changelog 2024-10-28 to 2024-11-04
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Night-Pryanik authored Nov 15, 2024
2 parents 2a4af61 + e7a0edf commit 6a1fe2a
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Expand Up @@ -166,6 +166,10 @@ Plastic tub audit
Adds throwing practice tools
Debug spawn NPC by class id
EOCs modifying calories track spent calories
Mutations can have a custom activation message
modify random NPC starting equipment based on time passed
Throwing items while piloting mechs (with the mech's assist)
Faction relationships can be modified through dialogue
Adds whispering fungi to fungi zombie mongroup.
Added check for stealing prior to obtaining book to read
Added check for stealing prior to reloading items
Expand Down Expand Up @@ -365,6 +369,12 @@ Massive expansion of dialogues and messages for various categories
Make more zombies wear wedding rings
Add a random NPC class that knows how to fly. Yes you CAN recruit them, switch to them, and then fly a helicopter with their skills.
fungalize stages for zombies
Adds in new .357, .44, and .22 LR lever-action rifles
Carpets won't always be the same color
Beds are draggable
Large clay pots can now be crafted without a lid and used in the slow sand water filter
Fence posts and bollards are more similar
Melee weapon item groups for random NPCs
Remove secret science and military stuff from bank/industry/mall vaults
No free wiring in log walls
Military locations can spawn EOD suits
Expand Down Expand Up @@ -469,6 +479,7 @@ Map UI: hint custom keybind for `CHOOSE_DESTINATION`
Toggle between the map and look around
Only list non-zero damage types on melee weapons
Misc. improvements to NPC goto-location options
Repeat survey missions without leaving the interface
Unify name suffix and profession
Add daily health widget
Add labels to structured sidebar tiny bodygraphs
Expand Down Expand Up @@ -759,6 +770,24 @@ Prevent Paraclesians from being born with a drivers license
[MoM/CrazyCata Interaction] Rename Metaphysics to "woo woo"
[Bombastic Perks/MoM] Add MoM-specific perks
[Xedra Evolved] Dreamsmithing procgen expansion (enchants)
[MoM/Magiclysm interaction] Synchronize anti-Stare powers, Thought Shield spell protects from telepathy
[Xedra Evolve] Add Ruach counter to sidebars
[Sky Island/MoM/XE interactions] Allow starting with XE/MoM scenario-limited professions in Sky Island
Apply copy-from to mod scenarios
[MoM] Move Mirror-mask bonus to effect, obsolete mutations
[Xedra Evolved] Require Traverse the Wilds to target a tree as the endpoint
[Xedra Evolved] More Lilin powers
[DinoMod] mountable and harnessable audit
Magus spell Slow description change
[DinoMod] Eggs process directly into hatchlings
[MoM] Update mutated animals to match vanilla changes
[XE] Add cryptid hunting and a few cryptids
[Magiclysm] Zombie versions of lizardfolk and ravenfolk drop tainted flesh like all other zombies
[MoM] Update everglow matrix lighting recipes
[Magiclysm] Feral dabblers: add a small chance for ferals to know a single spell
[MoM] Remove monster inherent speed boosts, replace with actual powers that have to be used
[XE] Fix two bugs about learning new blood gifts
[Magiclysm] Add a trait that prevents magical spellcasting
Martial Mastery: Fix duration of several technique effects
Create an external option for disabling zombify_into. Apply it to both Aftershock:Exoplanet and DDtD
[Xedra Evolved] Moon's tears weapons
Expand Down Expand Up @@ -876,6 +905,11 @@ Replace land mines with bear traps in the bandit cabin
Human lard less dense
Ballista is no longer pure magic
Make lab access shafts normally visible once spotted
Factions don't mind the player smashing zombie corpses
Remove calcium from Rare Drugs itemgroup
Ranged weapon selection for random NPCs
Some factions claim only one OMT
Added some reaction to furniture when falling down
Auditing portable charcoal kiln cleanup
NPCs can funk out to music, too.

Expand Down Expand Up @@ -1153,6 +1187,26 @@ Faulty guns don't lock your view
Don't apply additional move cost for moving barefoot in deep water
Fixed a crash when using the 'set of clothes' item
Fix non-battery charge consumption of active items
Heating elements no longer drop from smashing the fume hood
Cotton patch can be used to stop bleeding
No salvage for ballistic plates
Forbid drinking liquids underwater for characters with `Aqueous Repose` and `Embrace of the Waters` mutations, as it stated in mutations' descriptions
New appliances have correct owner
Minor gun fixes
Fix flatlander not using special attack
Battery charger appliances now work when outside the reality bubble
Dropped lit cigarette won't start fires if there's no flammable terrain, furniture, or items on that tile
Use correct symbols for vehicle front corners
Invalid recharge type and instant book reading
Fix scenario spawns
Stop 20x melatonin spawns
Debug log no longer one entry behind
'Burst-fire wielded weapon' now actually sets wielded weapon to burst or auto firing modes
[Xedra Evolved] Fix homullus trait regressions
Fix shelter and burning building starts
Camp food can be distributed from vehicle cargo zones
Bleeding can be stopped with bandages without waiting an extra turn
Don't apply parkour bonus when moving prone
[MoM] Purifiable updates
Calculate correct height when a uilist has desired_bounds not including a height
Fix: weariness makes hauling faster instead of slower
Expand Down Expand Up @@ -1294,6 +1348,10 @@ Migrate extended description (`x`->`e`) to imgui
Added palettes to use parameters more generally
debug dialogue + talk_topic menus
Mod Compatibility: Only load files within "mod_interactions" if requisite mod is loaded
Refactoring armor order from Cody
Allow construction pre_terrain to be a list of alternatives
Refactoring Hub01 dialogues
Remove furniture/terrain legacy alias code and JSON
Adds bash_scaling fields to use with spells
Replace some player responses with snippets
Make mutation able to use mana as resourse without EoC
Expand Down Expand Up @@ -1328,6 +1386,7 @@ stl_emulation span::count_ is not const anymore
No longer build object creator in CI nor include it in releases
Add PDCurses to Windows
Fixed Linux experimental build automation issues caused by SDL dependencies
Fix CMake build after adding freetype
Fixes broken Windows build due to missing ImGui Freetype-related files and map::get_field function deletion
Fixed broken Android build due to missing FreeType library
Allow the game to build on OSX
Expand All @@ -1339,6 +1398,7 @@ Make furniture->lockpick_message translatable
Add check to ensure translator comments are correctly located and extracted
Add more English names and their translations to Simplified Chinese and Japanese
Expand the Russian name list with translated English names
Do not extract pseudoitems/some UI labels/debug strings for translations
Audit/NO_I18N effects.json
Allow new KEYBDINGS window title to be translated
Omit unnecessary lines from translations
Expand Down

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