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Currently, GIF export re-compiles the level to replay the recorded inputs, which means that only the gameplay of one level can be exported as GIF.
It also has the side effect that compiling is responsible for clearing the input history, which is not a responsibility that this function should have (especially since input recording should only exists in the editor and not in the engine, unless we add feature #35).
The text was updated successfully, but these errors were encountered:
Currently, GIF export re-compiles the level to replay the recorded inputs, which means that only the gameplay of one level can be exported as GIF.
It also has the side effect that compiling is responsible for clearing the input history, which is not a responsibility that this function should have (especially since input recording should only exists in the editor and not in the engine, unless we add feature #35).
The text was updated successfully, but these errors were encountered: